Staredit Network > Forums > SC2 General Discussion > Topic: Poll: Is SC2 mapmaking worth it?
Poll: Is SC2 mapmaking worth it?
Aug 1 2010, 12:36 am
By: Jesusfreak  
Polls
Is SC2 mapmaking worth it?
Is SC2 mapmaking worth it?
Answer Votes Percentage % Voters
Yes 13
 
45%
No 3
 
11%
Maybe 9
 
32%
42 4
 
14%
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Poll has 29 votes. You can vote for at most 1 option(s).

Aug 7 2010, 6:11 pm Jesusfreak Post #21



Quote from EzDay281
Quote
Is there any competition in the Open RPG market for SC2 currently?
Given our new freedoms, this is likely to be among the most competitive genres, at least relative to how advanced it is.
Of course, since most people interested in Open RPGs seem more interested in fancy camera and interface gimicks, it does seem plausible to get the first fun, multiplayer one out.

But everything I've just said should be taken with a few shakers of salt, as I've paid next to no attention to the SC2 mapping community past the end of the first beta phase, let alone now that it's released.

As to the topic at hand: If you're dedicated and at least decent at making things that are fun to play and interested in making a map/maps that a bunch of people get enjoyment out of, sure, make SC2 maps. While the popularity system does kind of suck, it shouldn't make too big a difference. If you're just interested in testing out and playing with ideas that were never possible in SC, sure.
Crud, I hate fancy camera and interface gimmicks >_<. I'm not a gimmick person... I don't even know how to change that kind of stuff yet...



None.

Aug 7 2010, 6:30 pm DevliN Post #22

Woah

I think a lot of people are using the custom UIs and camera moves to simulate an actual stand-alone RPG game, which the editor basically lets you accomplish. You have to see the editor as an engine to create a new game, not just a SC map.



:devlin: Currently Working On: :devlin:
Myself

Aug 7 2010, 9:59 pm Jesusfreak Post #23



... But I'm trying to make an SC map, not a standalone game >_<. What about all the people who can't run the fancy camera UIs? I've heard the first person view can cause major lag...



None.

Aug 8 2010, 5:04 am EzDay281 Post #24



Quote
I think a lot of people are using the custom UIs and camera moves to simulate an actual stand-alone RPG game, which the editor basically lets you accomplish. You have to see the editor as an engine to create a new game, not just a SC map.
Just because you can make a platformer game engine in Starcraft classic's map editor doesn't mean it's a good idea. :P
Done right, interface and camera play and everything people are trying to accomplish with RPGs now can certainly be great, and delightful things have been done; making a stand-alone RPG simply for the sake of "now you can", however, lends itself to making poor stand-alone RPGs with the same time and skill that could make great Starcraft-style RPGs.
But however you feel about them, doing things this way does increase the amount of work involved in creating the end product, and as far as "competing" in a time-sensitive environment goes, easier to make is a hard advantage to pass over.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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