I spent a bit working on the introductory cutscene for a map but can't get the last transmission from Raynor to display. I've checked it multiple times, and the trigger fires, but the transmission just doesn't show up/ping. What could be the cause of this? I'm pretty sure I haven't come anywhere close to the string limit just yet.
Attachments:
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I used complex hypers with a death count so that most likely can't be the cause.
None.
Transmissions are a shortcut for displaying many actions:
Display Text
Play Wav
Show unit portrait
Show circle under unit
wait
Whether or not you used complex hyper triggers doesn't matter. What matters is the location. I practically guarantee you have a wait block, assuming these conditions:
Hyper triggers are owned by a player other than 7 and 8.
You have one transmission or wait somewhere for a player earlier on in the game or the trigger.
Really the only thing it can be if the trigger fires and yet the trigger doesn't finish is a wait block. One way to test is put in a verifiable action (create unit) before and after each part of the trigger.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
Can u tell us which one doesn't work?
the last transmission in the list is under player 6. That must be player 1 like all other transmission.
Everything is displayed properly then.
That ling was removed during the Nuke ;'(
I wonder if he died...
Can u tell us which one doesn't work?
the last transmission in the list is under player 6. That must be player 1 like all other transmission.
Everything is displayed properly then.
That ling was removed during the Nuke ;'(
I wonder if he died...
Oh F-. That was the problem. Thanks xD!
None.