Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege C1
Temple Siege C1
Jul 12 2010, 10:47 pm
By: ClansAreForGays
Pages: < 1 2 3 4 56 >
 

Jul 17 2010, 11:46 pm PlasmaBlast Post #41



Yes, i agree with lihan88
to be exact, it's at: 16:25 - 16:35
he died vs a Warrior, so spammed l1, and then he died, BUT the mutal spawn at mid...



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Jul 18 2010, 6:20 pm lihan88 Post #42



Quote
Yes, i agree with lihan88
to be exact, it's at: 16:25 - 16:35
he died vs a Warrior, so spammed l1, and then he died, BUT the mutal spawn at mid...
I was actually the warrior on that replay



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Jul 18 2010, 10:53 pm PlasmaBlast Post #43



when i say "he" i mean the archer ;)



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Jul 19 2010, 6:42 pm OlimarandLouie Post #44



Bugs:
Spy Satellite can move anywhere and everywhere on the map.
p1 can lift invincible barracks in the cluster of stacked buildings and land it anywhere on the map.



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Jul 19 2010, 7:20 pm PlasmaBlast Post #45



[color=#86EE59]
The list of fix for a C1g ( or w/e the name):
-Archer l1 bug,
-Classic rine l3 ;move everywhere,
-TeamMedic l3 ;spawn defiler.
-Barrack P1.

I suggest:
-Less hp and mana spawn for the l3 of classic SpecOps ( idk, like 600hp \\ 3armor \\ 150 mana)
-add Classic Hydra.

Ideas:
-Change the l4 of L.M. (i suggest the "light essence" like in 1.6)
-increase dmg for SpecOps m9t l3 ( 100 +12 ) Because, in m8 it was 100+10, and 3 shoots.
-Add a mode where u can choose only 1 time 1 char. (beacon option like in 1.5 and 1.6)

THX for reading :D
and i hope u like it x)



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Jul 19 2010, 7:20 pm ClansAreForGays Post #46



fixed. still gonna hold off on g. bet theres sumthing else out there.




Jul 19 2010, 8:26 pm lihan88 Post #47



Dark Mage's l4 keeps on going after the DM dies and the broods don't die either. :(
If he is out of mana then the l4 momentarily stops until the the player regenerates mana, in this way the spell goes on forever :><:
There is a replay attached to this post.
On the replay the glitch happens toward last 10 seconds of the replay in front of the cannons of the north team on left most side.

Attachments:
temple siege glitch.rep
Hits: 2 Size: 221.46kb

Post has been edited 1 time(s), last time on Jul 19 2010, 8:34 pm by lihan88.



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Jul 19 2010, 9:07 pm PlasmaBlast Post #48



another thing:
The arbiter at the corner top right
When a player build reaver, and they are attacked , the Arbiter spam recall to the reaver...



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Jul 19 2010, 9:11 pm OlimarandLouie Post #49



Change the version that displays at the beginning of the game from M9 to C1.



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Jul 19 2010, 9:42 pm PlasmaBlast Post #50



next:
Can u update the Mission objectif of all char?
Because, since m3.4, mutant spell3 isnt updated, it say it spawn 8 lurker... but it spam 16.



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Jul 19 2010, 11:20 pm Kain_Highwind Post #51



I would like that you can't take all same unit in same team. We might see some super combos like 3 mutant or 3 summoner.



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Jul 19 2010, 11:29 pm OlimarandLouie Post #52



Quote from Kain_Highwind
I would like that you can't take all same unit in same team. We might see some super combos like 3 mutant or 3 summoner.
That's the entire point of C1f.
If they all pick the same unit you can counter them easy.



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Jul 20 2010, 2:06 am 24million Post #53



Quote from Kain_Highwind
I would like that you can't take all same unit in same team. We might see some super combos like 3 mutant or 3 summoner.
All heroes have certain counters, so if there are 3 of the same unit, it just becomes even easier to beat than if they had units that covered and supported each other. Those aren't "super combos" since they can easily be beaten by anyone who knows about matchups.



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Jul 20 2010, 11:08 am close.ads Post #54



A few things I'd like to get a confirmation of:

1) Classic rine: I heard you get 235 mana if you select it, but I still get the usual 0-60 in the beginning! Or am I merely fooled?

A few items I'd like to ask of in the next version:

1) Increase the window for selecting classic heros! That 20 seconds is nowhere good enough. Often in the beginning of the game me and my team come up with a conclusion: "I'll go classic rine." Woops! Option to go classic disappeared!
2) Random heros: Can we have random classic?



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Jul 20 2010, 2:24 pm OlimarandLouie Post #55



Not the first time I've been accused of hacking because I counter-picked and dominated a bad pubbie.
I think that pubbies might stray from C1 because some think that it's rigged badly.

Attachments:
How to make people Ragequit.rep
Hits: 7 Size: 186.79kb



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Jul 20 2010, 2:56 pm Leprechaun Post #56



tsk tsk tsk he caught you olimar, dont deny it, if you didnt maphack you wouldnt have tried to cover it up and lie about having mines their, if your going to try to lie learn to tell the diff between your vision and the fog. you could have legitly saw him but proved you hack when you tried to cover it up lol



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Jul 20 2010, 3:03 pm OlimarandLouie Post #57



Quote from Leprechaun
tsk tsk tsk he caught you olimar, dont deny it, if you didnt maphack you wouldnt have tried to cover it up and lie about having mines their, if your going to try to lie learn to tell the diff between your vision and the fog. you could have legitly saw him but proved you hack when you tried to cover it up lol
Me and 5 other people watched that replay, one of them had hack detectors. You played bad throughout the whole game and drop hacked me after you died the second time.
I am addressing Farsight.



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Jul 20 2010, 3:07 pm PlasmaBlast Post #58



i saw the replay, with only Red vision:
He went down, he saw the volt, and he went right, and then the archon did a fail spell2
but idk why he say "plus, i got mines burowed here"

Post has been edited 1 time(s), last time on Jul 20 2010, 3:37 pm by XBlastRadius..



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Jul 20 2010, 5:05 pm ClansAreForGays Post #59



Why did you say that oli?




Jul 20 2010, 5:42 pm lihan88 Post #60



Wow this is being blown out of proportion.
I hosted the replay of that game and no ones anti hacks got set off.
Also Farsight is a noob who accuses random people of hacking.
I played him and he accused me of hacking just because his l3 as marine didn't kill me when i l2ed him as warrior.
BTW its normal for people to lie in temple siege so they can fall into traps. :thumbdown:



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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