Staredit Network > Forums > SC1 Map Showcase > Topic: Temple Siege C1
Temple Siege C1
Jul 12 2010, 10:47 pm
By: ClansAreForGays
Pages: 1 2 36 >
 

Jul 12 2010, 10:47 pm ClansAreForGays Post #1



Temple Siege C1


Original by: UnholyUrine
Terrainer: MNeox
M versions by: MiniMoose2707
3.1-4, M9, and C versions by: ClansAreForGays
X and Chaos versions are illegitimate.

C1 has no limitations on hero selection.

I've got alot more to put here.
Download >>>> http://www.staredit.net/?file=2257




Jul 12 2010, 10:48 pm ClansAreForGays Post #2



reserved




Jul 12 2010, 11:02 pm OlimarandLouie Post #3



I'll take the honor of... first!

Time to bug hunt, I'm sure there is a huge one waiting to be found.



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Jul 12 2010, 11:22 pm OlimarandLouie Post #4



And here is that huge bug: Dark Mage's L1 does not spawn a Dark Orb. I tested it as every player. The animation runs but a Dark Archon does not appear.



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Jul 12 2010, 11:41 pm Mutant Post #5



After my first play through, I can confidently say I will be playing much more TS C1.
Good job CAFG.
I only fear of the possible uber teams that may arise due to the changes.



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Jul 12 2010, 11:46 pm Fashioned Post #6



Quote from Mutant
After my first play through, I can confidently say I will be playing much more TS C1.
Good job CAFG.
I only fear of the possible uber teams that may arise due to the changes.
Having more than one hero on a team is a complete and utter disadvantage. All it does now is make pubstomping 10x easier because pubs will be even worse at choosing teams, while no effect to competitive play.



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Jul 12 2010, 11:54 pm Program Post #7



Just had a 6x summy game. That was the best fun I've had in a LONG time. I'd suggest making the incentive for randoming much higher, as randoming gets me screwed over half the time. think about it; 3 medics vs 3 summy?



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Jul 13 2010, 12:02 am OlimarandLouie Post #8



Quote from Mutant
After my first play through, I can confidently say I will be playing much more TS C1.
Good job CAFG.
I only fear of the possible uber teams that may arise due to the changes.
Your first post. Welcome to SEN. :awesome:

Gahhh fix dm's l1.



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Jul 13 2010, 12:44 am NinjaOtis Post #9



My friend also helped me test this game, ImSoFly- . I would appreciate if you added his name to the testing list in an updated version. thanks CAFG



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Jul 13 2010, 2:29 am Wing Zero Post #10

Magic box god; Suck it Corbo

I played it a couple times, i haven't found any bugs so far. Didn't play as DM yet though

EDIT:Yeah just played a game with DM, the orb wont spawn


Post has been edited 2 time(s), last time on Jul 13 2010, 3:23 am by Wing Zero.




Jul 13 2010, 2:51 am ClansAreForGays Post #11



DM glitch fixed. Check first post.
Version d is up. Check link for fixes. I hear 3v3 all mech breaks, but no details.

Post has been edited 1 time(s), last time on Jul 13 2010, 5:18 am by ClansAreForGays.




Jul 13 2010, 2:20 pm close.ads Post #12



Quote from ClansAreForGays
DM glitch fixed. Check first post.
Version d is up. Check link for fixes. I hear 3v3 all mech breaks, but no details.

It is VERY broken----once you die in a form you can't fight in that form anymore. So if you died in tank form, you wont be able to fight as tank----if you cast l3 in gol or vult mode you will disappear into thin air, and when you l1/l2 again you'll teleport to one of the players on the map. That includes your enemies.



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Jul 13 2010, 2:26 pm OlimarandLouie Post #13



Tested 3v3 mechs in C1d.
Nothing unusual happens.

That is, until someone loses 3 lives... then what close.ads said comes true. Locations get screwed up and everything.

Attachments:
Temple Siege 3v3 mechs.rep
Hits: 4 Size: 298.18kb



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Jul 13 2010, 3:57 pm close.ads Post #14



Quote from OlimarandLouie
Tested 3v3 mechs in C1d.
Nothing unusual happens.

That is, until someone loses 3 lives... then what close.ads said comes true. Locations get screwed up and everything.

That was still an epic game...especially when teal bought the location right into your base for us to all l4 in...

Let's play summoner wars next time we meet ok?



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Jul 13 2010, 9:12 pm ClansAreForGays Post #15



Fixed.




Jul 15 2010, 4:35 pm PlasmaBlast Post #16



hey CAFG, you changed spell4 of mech don't you?
cuz today i've played a game where l4 spawn 4gols \\ 1 vulture \\ 2 sieged tank. (at vulture form)
And i did another game where it spawn 3 gols \\ 1 vulture and 2 sieged tank (tested with all 3 form and same thing)
does spell 4 change about the ennemi char?



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Jul 15 2010, 5:05 pm UnholyUrine Post #17



6 summies ?? blasphemy :hurr:



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Jul 15 2010, 7:23 pm ClansAreForGays Post #18



Quote from name:XBlastRadius.
hey CAFG, you changed spell4 of mech don't you?
cuz today i've played a game where l4 spawn 4gols \\ 1 vulture \\ 2 sieged tank. (at vulture form)
And i did another game where it spawn 3 gols \\ 1 vulture and 2 sieged tank (tested with all 3 form and same thing)
does spell 4 change about the ennemi char?
Never touched it. Lv2 spawns 2 tank, 2 vult, and 3 gols.
I'll have to see a replay of the lv4 actually spawning 4 gols to believe it.




Jul 15 2010, 8:27 pm OlimarandLouie Post #19



If there is a tournament next week, where is the topic for it?



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Jul 16 2010, 6:08 am ClansAreForGays Post #20



I changed in in c1f to next month (8/22/2010), but there hasn't been any bugs since c1e :{. I really thought someone would find something by now.




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[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
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