Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Smallest Map Size & Stacking
Smallest Map Size & Stacking
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Jul 19 2010, 1:34 pm
By: BiOAtK  

Jul 19 2010, 1:34 pm BiOAtK Post #1



I was wondering what the smallest possible non-crashable map size is. I'm almost certain there's a way to make a map that covers only the screen and won't crash. Dimensions/details on that?

In addition, for my upcoming map Descent of Heaven, I'm trying to use an idea I've had for a while for a spell system. I remember reading a while back about someone who managed "dual-wielding" by stacking sprites or something so that two stacked units could attack. Details?



None.

Jul 19 2010, 3:57 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

64x64 is the smallest regular size. If you want irregular sizes you have to play a regular map first after each restart of starcraft or you will crash.

You place a disabled sprite unit in the editor and then run these actions on it to make it a full unit:

Doodad state enable
disable
enable
enable
order to move

I'm not sure if you can skip one of the doodad state toggling, but it should work that way.
During this process you may not have vision of the unit or you'll crash. Many units crash even without vision.
After that the unit is a regular unit without a collision box.

Post has been edited 1 time(s), last time on Jul 19 2010, 4:42 pm by NudeRaider.




Jul 19 2010, 4:38 pm BiOAtK Post #3



God I love you so much NR. This is exactly what I wanted. <3 <3 <3



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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