Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Observer Catchers
Observer Catchers
Jul 7 2010, 8:34 am
By: The Starport  

Jul 7 2010, 8:34 am The Starport Post #1



Observer Catch

Another random idea. This is only a simple working prototype. No levels, victory conditions, or any of that.
  1. Bring your unit to the top.
  2. Stay in contact with an observer to avoid dying.
  3. Your gas is your survival timer. If it hits 0 before you touch an observer or safe zone, you die.
  4. Gas refills on contact with observer/safe zone.


Yeah. Pretty basic. I could turn it into a full map if I wanted.



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Jul 7 2010, 8:38 am Leeroy_Jenkins Post #2



*steal*



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Jul 7 2010, 5:58 pm samsizzle Post #3



I didn't think you were actually serious.



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Jul 7 2010, 7:26 pm The Starport Post #4



:P

But seriously: Why not? I think this is what I should have been doing from the start: Rapidly prototyping simple, cheap concepts until something appeared that was fun, and then blowing it up into a mega trigger map.

Actually, it's almost more fun just making these cheap maps than doing the real thing. Especially since I appear to get virtually no meaningful feedback either fucking way.
definitely not a personal gripe



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Jul 12 2010, 3:05 am Dungeon-Master Post #5



This looks like a great system that our future generations might want to adopt for the sake of their living.

Is that a meaningful enough comment for you?



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Jul 12 2010, 5:18 am stickynote Post #6



This map is really easy. Interesting concept though.



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Jul 12 2010, 5:49 am The Starport Post #7



What if later levels involved slower units and players were racing each other?



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Jul 12 2010, 6:47 am stickynote Post #8



That would work. Or you could use faster units as well. But I think you should consider making the gas lower or make it decrease faster when you're not on an observer.

New map name: Be the Rapist*

*Any reference to existing maps is completely coincidence.



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Jul 12 2010, 6:51 am The Starport Post #9



Quote from stickynote
That would work. Or you could use faster units as well. But I think you should consider making the gas lower or make it decrease faster when you're not on an observer.
k. I was also thinking of making your ability to park on top of an observer time limited as well.

Quote
New map name: Be the Rapist*

*Any reference to existing maps is completely coincidence.
You sir are a fucking genius.



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Jul 12 2010, 2:02 pm Dungeon-Master Post #10



Quote from name:Tuxedo-Templar
[quote=name:stickynote]k. I was also thinking of making your ability to park on top of an observer time limited as well.

Why not destroy said observer after a few seconds spent under it? And also change the observer for faster units?



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Jul 12 2010, 2:16 pm The Starport Post #11



Quote from Dungeon-Master
Why not destroy said observer after a few seconds spent under it? And also change the observer for faster units?
Destroying it would be one way to do that.

I'd be easier to give players slower units than to replace all observers on the field with faster air units.



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Jul 12 2010, 2:33 pm Dungeon-Master Post #12



True, True.



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Jul 14 2010, 5:17 am UnholyUrine Post #13



You should complete this as a race game.
Cheap Concepts like these are usually the maps that get played a lot with pubbies.. :D



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Jul 14 2010, 5:41 am Tharuk Zhal Omaenha Post #14



Quote from UnholyUrine
You should complete this as a race game.
Cheap Concepts like these are usually the maps that get played a lot with pubbies.. :D

*cough* Temple Siege *cough*

:D



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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