Staredit Network > Forums > Modding Projects > Topic: DreamCraft
DreamCraft
Jan 6 2009, 2:53 am
By: Clokr_  

Mar 13 2010, 2:06 am Super Duper Post #21



Quote from name:TassadarZeratul
Only bad part of it is having to ask "Wait, which color am I?" on Bnet. You get really weird reactions. And then people say your hacking when you explain that your using a mod. :P
"I'm color blind."
On topic, I really love this mod, I think I am going to use it from now on.



None.

Mar 16 2010, 6:01 am LoTu)S Post #22



Played this mod online. Gameplay is sort of trippy, coodination with team fails xD. other than that , for a "5 minute mod" its pretty good.



None.

Mar 22 2010, 9:48 pm O)FaRTy1billion[MM] Post #23

👻 👾 👽 💪

Quote from Clokr_
EDIT: I might try later to edit only the tileset-dependent sections of the palette. I might be able to leave the unit colors unchanged :P
EDIT2: Nope, the terrain tileset graphics do contain unit colors, so it looks glitched:
Of course they do, and some units use the tileset colors, too. ;o
If you want you can use colorcycleedit to disable color cycling.



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Mar 22 2010, 10:18 pm Positively Post #24



Playing Temple Seige on this, makes it awesome. ;D. Thankss.



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Jun 29 2010, 8:02 pm tentons01 Post #25



how do you do this on windows 7? a message pops up saying the patch was unsussecful



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Jul 7 2010, 3:35 am StarBlue Post #26



yeah, it keeps closing every time i try to play it.



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Jul 7 2010, 3:50 am Sand Wraith Post #27

she/her

Quote from Sand Wraith
DEP must be disabled completely, apparently, to run this. Do a Google search and you'll find a few websites about disabling DEP. As a pre-emptive note, CMD.exe must be "Run as Administrator" and the computer must be restarted after changing DEP settings.

This applies to both W7 and WVista. However, it's a risky move. ShadowFlare has an alternative/similar method that is safer and more secure, but I cannot recall. You'll have to talk to her about the other method.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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