Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Disabling Fog of War
Disabling Fog of War
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Jul 5 2010, 8:24 am
By: StarBlue  

Jul 5 2010, 8:24 am StarBlue Post #1



Is there any way to disable the fog of war on a map? Like the cheat "war aint what it used to be"



None.

Jul 5 2010, 8:38 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

If you want to make it so that the whole map is explored at map start, but covered with the grey fog of war (terrain and buildings visible, but not units) just edit the fog of war layer in ScmDraft. Hint: Strg + LMB changes it for All Players at once.

If you want to completely reveal the whole map, so everything except cloaked units is visible, place map revealers. ScmDraft has an automatic placement under Scenario > Place Map Revealers.




Jul 5 2010, 11:29 am StarBlue Post #3



no, I mean if you explore an area then leave that area, it doesn't get covered by fog of war (the grey).



None.

Jul 5 2010, 12:18 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Not possible.

The only way is to cover the whole map with burrowed units and give them to a computer player you have vision to once you got near.




Jul 5 2010, 12:30 pm StarBlue Post #5



yeah, but that would max out the map. I was just wondering if it was possible like the cheat "war aint what it used to be", thanks anyways, you can lock this.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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