Before starting the map (actually I've already started a little), I want to know how well in your opinion this will work?
Here is an outline:
Quote
- It's a 6 human players map with 2 computers.
- Each player is either a human or a vampire.
- One computer represents a hostile wildlife.
- The other computer represents lights, the powerups spread over the map.
- Each player is either a human or a vampire.
- The size of the arena is approximately 64x64.
- It's a manual lock game (players are allied to everyone).
- There is a day and a night. The day lasts twice longer than the night with twenty-four hours equal to ~12 game minutes.
- At day all players have shared vision with the computer owning lights. At night vision with lights is off.
- Players can take lights in the middle and place them over the arena.
- Only a limited number of lights (~4) fits backpack at once.
- Rats (broodling) and wolfs (fast zergling) spawn at night. At day all wolfs become neutral and burrow.
- Two vampires are randomly selected at start.
- Vampires don't know each other.
- Vampires may switch between the human and the vampire forms.
- Human form is a marine, vampire form is an infested kerrigan.
- Marine and infested kerrigan are almost equally strong as units.
- Human form is a marine, vampire form is an infested kerrigan.
- Marines don't have stim packs, but do have range.
- Wildlife computer don't attack vampires in the vampire form.
- Infested kerrigan has the following spells:
- Cloak for 5 energy
- Enshare for 30 energy.
- Psionic storm (may or may not be available) for 90 energy and damage about 1/3 of the marine's HP.
- Cloak for 5 energy
- At day infested kerrigan's energy is restricted to 0.
- When night begins infested kerrigan restores full energy.
- In the middle of the map there is a small blessed area (like a pylon aura in size) where infested kerrigan looses all her energy and slows down at any time of day.
- For humans there is a sleep meter, for vampires there is a blood meter. The blood meter is at least twice as big as the sleep meter.
- Sleep is a state when a player doesn't have vision of anything on the map and can't control his unit.
- Human players can sleep to restore their sleep meter. Player can't sleep when his sleep meter is too high (approximately >2/3).
- Human player automatically falls asleep when his sleep meter falls zero.
- Player can't wake up by his will. The other player may awaken him.
- Time to restore full sleep meter is approximately 5 game minutes.
- Wildlife computer doesn't attack sleeping players.
- Players can't fall asleep in the vicinity of the middle (this area is 3-4 times larger then the blessed area).
- If the sleep meter goes zero in the middle of the area where the player can't fall asleep his HP is set to 1%.
- Vampires never fall asleep (though they can imitate).
- When vampires blood meter goes zero they:
- Can't morph into the human form.
- Infested kerrigan's energy is restricted to 0.
- Can't morph into the human form.
- Vampires can drink blood of sleeping players to restore their blood meter. Technically, when a vampire approaches a sleeping player in his vampire form, an unborrowable zergling spawns nearby. Vampire consumes the zergling to commit the act. This repeats several (~5) times.
- When drinking blood, after several (~5) zerglings spawned there is no more until the victim falls asleep the next time.
- When vampire drinks blood (consumes zergling) infested kerrigan looses all her energy. She restores full energy after a delay. During the delay vampire can't morph into human form or attack anything.
- Player can't wake up while vampire drinks his blood.
- After a vampire drank blood of a player once, he is notified each time that player sleeps and awakens.
- After a vampire drank blood of a player twice or more, he gains vision of that player's unit during the sleep.
- Game finishes when there are no vampires or humans left.
Comments please!

Post has been edited 6 time(s), last time on Jul 3 2010, 5:43 pm by Wormer.
Some.






) to keep it simple.











bleheheehhe!!!! 
Why would you use her maiden name?
) that slowly contaminate wildlife. Vampire players can build up and command these beasts eventually to overtake even the most tightly fortified area. Players will have to spread out to find these nests before the start contaminating too much wildlife.