Staredit Network > Forums > SC2 Custom Maps > Topic: Dodgeball
Dodgeball
May 12 2010, 5:57 am
By: Demented Shaman  

May 12 2010, 5:57 am Demented Shaman Post #1



Faithful reproduction of the SC1 version.

May 3, 2010 - 2:21 AM

May 3, 2010 - 5:52 AM

May 4, 2010 - 8:45 AM
I replaced default explosion death sound with the original observer death sound. :)

Post has been edited 1 time(s), last time on Jun 18 2010, 5:54 am by Demented Shaman.



None.

May 12 2010, 3:44 pm Faku Post #2



I logged in just to say awesome. I was wondering when someone was going to remake this for SC2. I can't wait for it to be playable online.



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May 12 2010, 7:40 pm Forsaken Archer Post #3



Is there only 1 unit per side? IMO, make a variation where each team has 5 units and 3 dodgeballs in play.



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May 12 2010, 8:52 pm Demented Shaman Post #4



No, clearly you don't know how the game is played.



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Jun 11 2010, 4:20 am payne Post #5

:payne:

How is this going? :D



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Jun 11 2010, 12:27 pm Demented Shaman Post #6



I just redid most of the triggers using a much more efficient system. I think it's essentially done right now. I also changed the textures to the space one.

Post has been edited 2 time(s), last time on Jun 18 2010, 5:54 am by Demented Shaman.



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Jun 11 2010, 7:06 pm payne Post #7

:payne:

It looked nicer in Jungle, imo.
Also, will you trigger an AI, just like Quancakes did for Hex'd ?



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Jun 11 2010, 7:09 pm Demented Shaman Post #8



Quote from payne
It looked nicer in Jungle, imo.
Also, will you trigger an AI, just like Quancakes did for Hex'd ?
No and no.



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Jun 12 2010, 3:00 am Alzarath Post #9

Praetor

It'd be nice to see a modernization of this map. One that isn't basically an exact reproduction of the old.



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Jun 12 2010, 3:37 am Demented Shaman Post #10



Quote from name:Artanis186
It'd be nice to see a modernization of this map. One that isn't basically an exact reproduction of the old.
No, it wouldn't be nice to see one.



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Jun 16 2010, 5:13 pm Demented Shaman Post #11



I'll be starting work on a 2 field 1v1 tournament version.



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Jun 17 2010, 6:01 am Faku Post #12



Remove the bottom built in UI so I don't have to move my camera anymore.



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Jun 17 2010, 6:40 am Demented Shaman Post #13



I'll just zoom the camera out.



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Jun 22 2010, 10:41 am Demented Shaman Post #14








It seats the players in their initial positions in the bracket and sets up the matches between players and then moves them along the bracket.




Changed it so it shows the full match history with lives, instead of just the overall series W-L.



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Jul 6 2010, 8:17 pm payne Post #15

:payne:

When is this moving to Map Showcase?



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Jul 7 2010, 3:46 am DevliN Post #16

Woah

When it's done. probably. :P

Post has been edited 1 time(s), last time on Jul 7 2010, 3:55 am by DevliN.



:devlin: Currently Working On: :devlin:
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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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