The only disappointment I have had with the most recent zelda games s the length. Most of the reason I like OOT was the fact that it took FOREVER to complete, mostly because you had to go through 12 dungeons in addition to the extra puzzles you had to do outside of the temples and such. TP had, IIRC, something like 5 or 6 dungeons, correct me if I'm wrong.
Ocarina of Time had the Deku Tree, Dodongo Cavern, Jabu Jabu, Fire, Water, Forest, Spirit, Shadow temples, Ice Cavern, and the Bottom of the Well. So 10.
Twilight Princess had Forest Temple, Goron Mines, Lakebed Temple, Arbiter's Grounds, Snowpeak Ruins, The Temple of Time, The City in the Sky, The Palace of Twilight. So 8. Each of them is longer than almost every Ocarina of Time dungeon - I'm pretty sure the only ones that would be big enough for TP are the Forest Temple and the Desert Colossus.
Well if there any Silent Hill fans out there the next silent hill entry unofficially titled "Silent Hill 8" has released a teaser trailer. I really hope the next game can take the essence from the first three Silent Hill games and make something really interesting. With the departure of Akira Yamoaka though (who's music is just amazing) it feels like it's going to be a struggle to retain the silent hill feel. I still hope and hold high expectations for the this entry ;p
Each of them is longer than almost every Ocarina of Time dungeon - I'm pretty sure the only ones that would be big enough for TP are the Forest Temple and the Desert Colossus.
Twilight Princess is way longer.
Really? I thought they were about the same (consider the first time ever playing OoT ... The temples were really long. Once you learn all the puzzles and hidden keys and such, they are always really short.) Playing only a few hours a day I beat TP in less than a week ... I don't remember how long OoT took, so I can't really say.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! ) EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Nintendo wins. Hands down. New Kirby, new Donkey Kong Country, new Legend of Zelda that looks like a true successor to OoT, an AUTO-STEREOSCOPIC HANDHELD, launching with a new Kid Icarus games, and capable of better graphics than the Gamecube. And 3D videography. Goldeneye, Golden Sun, Metroid, so on and so forth.
And then Pokemon Black and White and Pikmin 3, which they didn't even care enough to mention.
The only ways possible now that anyone else could top Nintendo is if Harmonix announces they got Led Zeppelin for Rock Band 3, Gabe Newell comes back and announces Source Engine 2 with Half-Life 2: Episode 3, and all other game updates, or, the final trump card that would defeat all others, Capcom announces they've begun work on MegaMan Legends 3, which they've said would cost about $15,000,000 to produce.
The only disappointment I have had with the most recent zelda games s the length. Most of the reason I like OOT was the fact that it took FOREVER to complete, mostly because you had to go through 12 dungeons in addition to the extra puzzles you had to do outside of the temples and such. TP had, IIRC, something like 5 or 6 dungeons, correct me if I'm wrong.
Ocarina of Time had the Deku Tree, Dodongo Cavern, Jabu Jabu, Fire, Water, Forest, Spirit, Shadow temples, Ice Cavern, and the Bottom of the Well. So 10.
Twilight Princess had Forest Temple, Goron Mines, Lakebed Temple, Arbiter's Grounds, Snowpeak Ruins, The Temple of Time, The City in the Sky, The Palace of Twilight. So 8. Each of them is longer than almost every Ocarina of Time dungeon - I'm pretty sure the only ones that would be big enough for TP are the Forest Temple and the Desert Colossus.
Twilight Princess is way longer.
You also forgot the final castle in OOT, which was also extremely massive.
To me, none of the TP dungeons seemed quite as big as in OOT. It could be the fact that you have to travel between shadow and normal worlds in TP that makes the game seem longer, but to me, they didnt seem like full length dungeons.
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier