Staredit Network > Forums > SC2 Custom Maps > Topic: GolemZ AdvanceD MacrO
GolemZ AdvanceD MacrO
Jun 12 2010, 5:47 pm
By: Ashamed  

Jun 12 2010, 5:47 pm Ashamed Post #1

Hear me Raor!!

When I played SC. I think Golems was the only MASS game I played. The reason I played it was because I like how you “kinda” had to be strategic to win and not just mass. strategic . So I took that concept and made it a lot better… I focused the map on Strategy instead of massing!
This being said ( HEROES are going to be a big part of the game ) I am going to have AURA heros ( For attack,speed,health,armor )
Heros that will tank units / immobilize units / cloak units ( I think I am going to make a cloak field spell that is not like the mother ship but you actually have to cast it on one specific unit ) I am going to try and make it so each hero is important in their own way.. So you will need a combo of them to actually win the game.

Map: Golems Advanced Macro.
Players: 6
Map Discription: You build an army of golems, You can spawn different types, and upgrade them.
Heros: Hero Golems are units that can take multiple units. The Heros spawn by minerals, the more you have the better combination you can use.
15 Mineral will = much weaker units, then 45-60 minerals. ( its going to work just like the civs did in the orignal, but with just clicking on the beacons and then hitting “shift” to execute your code.”
EXP: You have 45 Minerals ( So you have 3 clicks, = 3 civs ) You now go to the selection area hit beacon 1 twice, and 3 once. This will spawn a hero combo, Say if you do an invalid combo, all it does it say its not valid please try again.
You also have a depot that you are protecting, if this is destroyed then you lose.
The depot can get upgrades as well, health,damage, etc. ( I am going to try to incorporate a lot of things for your depot.
Depot: Attack Mode, Defense Mode
Attack Mode: Photon Cannon Attack, 5000 Health, No health Regen, ( very weak to damage, dies about 10x faster then in defense mode ) ( Alot more spells/upgrades to come )
Defense Mode: ( No attack ) A lot of armor, Health Regen ( Spells to come ) I actually think I balanced the depot very good, Its very helpful to keep it in attack mode, but I made it so if you are really being massed then its hard to stay in attack mode.
Macro: I am trying to make this map as user friendly as I can, I have added very simple mass control macro into the map.
Space = Select all non hero units.
H = Select All of your “hero” units.
1-6 = Mass rush normal units at the corresponding players. EXP: 1 = Player 1, 2 = Player 2, etc
W = Walk, This sets all of your normal units to attack to the center of your camera, no matter where they are. ( You can use your arrow keys to move ( With this you can actually control your hero with your mouse, and have his army in front of him using the keyboard. Very easy to macro manage heroes and units )
Arrow Keys = Walk as well but its just move / instead of attack.
the camera just like a normal game, but if you are holding W all of your units will walk with the camera ) ( They are set to attack as well, so when they see any enemies they will jump right on them )
Normal Units: Zergling > Marine, Marine > Zealot, > Zealot > Zergling
Zergling = Fast Golem. Max level 3
Marine = Rapid Golem. Max Level 3
Zealot = Blade Golem. Max level 3
Heros: Blade Golem 3, Fast Golem 3, Rapid Golem 3 , Gravity Golem.

I am going to have screenshots soon, but I am really waiting until I can actually test this map with someone and show nice screen shots of actual game play.
But I still will show you the map!! I just have to do them all separate because I do not see a SS folder for sc2 :( Unless someone knows how to do this?

* NOTE * I am looking for 2-3 testers… I would love it if some of my old friends could be it! So if you know me sign up!

* What I need * I want to make this as user friendly as I can, If you have any ideas to make the macro even easier please let me know!!


Hero Ideas, and spell ideas! ( You can suggest weaker heros, or really strong heros… They will be balanced by cost )






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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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