Staredit Network > Forums > Null > Topic: Calling all Hardcore BW Mappers
Calling all Hardcore BW Mappers
Jun 7 2010, 10:11 pm
By: Aristocrat
Pages: < 1 2 3
 

Jun 9 2010, 9:36 pm DavidJCobb Post #41



Hm, Sac. I really like programming. I just really don't like C. A lot. I think I get where you're coming from, though. You like having a box because it keeps you from being overwhelmed by the possibilities -- is that what you're saying? (Sorta like how Monk, from the eponymous TV show, did that thing with his hands -- he "framed" what he was looking at, to block out distractions from his peripheral vision. He put it in a box so he could comprehend it in more detail.)

I, for one, welcome our new boxless overlords.



None.

Jun 10 2010, 4:20 am Sacrieur Post #42

Still Napping

Quote from Jack
@Sac, the scripting language is similiar to C. However, you can still do everything graphically.

I sure hope I can do EVERYTHING graphically. I have not used the editor, so I have a question, can we use mathematical expressions in place of variables (aka functions), because then I absolutely must start mapping sc2.


Quote from DavidJCobb
Hm, Sac. I really like programming. I just really don't like C. A lot. I think I get where you're coming from, though. You like having a box because it keeps you from being overwhelmed by the possibilities -- is that what you're saying? (Sorta like how Monk, from the eponymous TV show, did that thing with his hands -- he "framed" what he was looking at, to block out distractions from his peripheral vision. He put it in a box so he could comprehend it in more detail.)

I, for one, welcome our new boxless overlords.

It's not so much that I can't work in a boxless space. It's just that I work best with limitations. It gives me markers that I enjoy tremendously to think around. But then again, I'm an intuitive thinker, so it is very hard for me to explain exactly what I mean by thinking. I love coming up with creative solutions. How does that sound?

I actually have an idea in my head for a very complex and in depth sc2 map. Though as I said before. Keep it simple and it will be the most fun.



None.

Jun 10 2010, 6:30 am poison_us Post #43

Master has given Dobby a doctorate! Dobby is free!

I dedicate this song to SCI mapping.




Jun 10 2010, 7:48 am NudeRaider Post #44

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Sacrieur
I have not used the editor, so I have a question, can we use mathematical expressions in place of variables (aka functions), because then I absolutely must start mapping sc2.
Then all I have to say to you is gogo, start SC2 mapping. ;)

(What fail attempt at an incredibly powerful editor would GE be without that capability?!)




Jun 10 2010, 3:14 pm Sacrieur Post #45

Still Napping

Quote from NudeRaider
Quote from Sacrieur
I have not used the editor, so I have a question, can we use mathematical expressions in place of variables (aka functions), because then I absolutely must start mapping sc2.
Then all I have to say to you is gogo, start SC2 mapping. ;)

(What fail attempt at an incredibly powerful editor would GE be without that capability?!)

Okay, now I don't care if it lags like a bitch, I must get this game.



None.

Jun 13 2010, 1:25 am Aristocrat Post #46



Quote from Sacrieur
Quote from NudeRaider
Quote from Sacrieur
I have not used the editor, so I have a question, can we use mathematical expressions in place of variables (aka functions), because then I absolutely must start mapping sc2.
Then all I have to say to you is gogo, start SC2 mapping. ;)

(What fail attempt at an incredibly powerful editor would GE be without that capability?!)

Okay, now I don't care if it lags like a bitch, I must get this game.

The UI is still terribly unfriendly though; be prepared to make a huge jump.



None.

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