Lift
Jun 9 2010, 9:55 am
By: LaZyMiCro  

Jun 9 2010, 9:55 am LaZyMiCro Post #1



Is there any way to disable the Terran "Lift" so I don't have to waste a couple triggers on a no lift ban?

EDIT:
That was probably a stupid question. Enable/Disable correct?

Post has been edited 1 time(s), last time on Jun 9 2010, 10:41 am by NudeRaider. Reason: merged posts



None.

Jun 9 2010, 10:37 am Aristocrat Post #2



It is not possible to disable lift.

There is no trigger limit so there's no "wasting" of anything going on here. Use the method described here:

http://www.staredit.net/topic/10882/



None.

Jun 9 2010, 1:43 pm LaZyMiCro Post #3



Actually you're wrong, because I used disable "Doodad" and it worked for me.



None.

Jun 9 2010, 2:06 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Well what he meant is you can't do it for active buildings. Usually you want buildings to build something in them. After disabling them they cease functioning. If you just need it for tech, then go ahead and disable it.




Jun 9 2010, 3:09 pm stickynote Post #5



@Aristocrat: Actually, there is a trigger limit. It's something like 65000.



None.

Jun 9 2010, 4:23 pm Aristocrat Post #6



Quote from stickynote
@Aristocrat: Actually, there is a trigger limit. It's something like 65000.

Who saves games anyways?



None.

Jun 9 2010, 6:36 pm CecilSunkure Post #7



I believe it's 2^16 triggers, since that is a binary number and would make sense.



None.

Jun 9 2010, 7:49 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from CecilSunkure
I believe it's 2^16 triggers, since that is a binary number and would make sense.
2^16 triggers crash when you save the game, 65535 and you are fine. So yes, 2^16. ;)




Jun 9 2010, 7:54 pm LaZyMiCro Post #9



I didn't know you could use that many triggers, so why does it say at the bottom of scmdraft 227/255 triggers? Did I say triggers in my first question? I meant Locations. Sorry.



None.

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[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
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