Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Recreate This Effect? (Finished?)
Recreate This Effect? (Finished?)
Jun 7 2010, 10:30 am
By: Liberty-Prime  

Jun 7 2010, 11:04 pm Liberty-Prime Post #21



Quote from CecilSunkure
Quote from Liberty-Prime
Quote from CecilSunkure
When you create an archon via triggers it goes through the animation that is the exact same as "being done melded". Could you just cast stasis right after the archon is created, and have it hit at the desired moment in the animation?
Doesn't work, believe me, i would love for it to be that easy.
Actually, it will work it if works how you originally described it. The only reason it wouldn't work is if you don't actually know why it works, and only know how to make it work.
It may have something to do with actual melding itself just creating archons doesn't work, and where the archon starts when created by triggers is a few frames past when/where you need to stasis it. But you're right I'm not completely sure on how and why it works. :unsure:



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Jun 8 2010, 2:22 am Aristocrat Post #22



When archon finishes melding it sets the unit state to a way such that it behaves as a normal unit, so it resets things like invincibility, frozen-ness, etc.

Morphing units actually change the unit to something completely different, and that process is instant and does not cause this glitch due to the replacement of the unit with another.

P.S. Maelstrom emerging zerg units, especially morphed queens/ultralisks ;o



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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