Staredit Network > Forums > SC2 Assistance > Topic: Region problems
Region problems
Jun 6 2010, 10:38 pm
By: Fallen  

Jun 6 2010, 10:38 pm Fallen Post #1



Ok so i am trying to make a region only affect a certain height, or just affect air units.
Also i am having trouble setting up a basic trigger for regions.... yes i realize this could go into the trigger section.
In SC1 the trigger condition Unit-enters location, How do i recreate that for SCII



None.

Jun 6 2010, 11:12 pm Swampfox Post #2



Here:

The Whole Trigger


The Event


The Condition


The Filter in the Condition


The Action




The Outcome!




None.

Jun 7 2010, 6:23 pm Fallen Post #3



Ok so you are absolutely amazing man :) i appreciate that, but for some reason we are not seeing the same things... i dont have the option of being able to choose a region.

Also, is there any way to make the region affect air by default. Like in SC1 you could manipulate the properties, is there a way to do that in SCII
Thanks again man, that was defiantly going above and beyond amazing :)



None.

Jun 7 2010, 8:31 pm Swampfox Post #4



On that window you have up, just go to the 'value' section instead of 'function'. The regions you have placed in your map will show up there.

As for editing the region itself to determine what it affects.... I don't think so. All you have to do though, is specify what the region will affect in your triggers like what I did with the filter thing. Other than that, I wouldn't really know how to do it any differently.



None.

Jun 7 2010, 9:34 pm Fallen Post #5



Excellent worked like a charm :) thanks!



None.

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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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