Staredit Network > Forums > SC2 Custom Maps > Topic: Triggerless Turret Defence
Triggerless Turret Defence
May 17 2010, 1:25 am
By: Temp  

May 17 2010, 1:25 am Temp Post #1



I thought it would be a challenge to create a turret defence map using only the data editor turns out it is not incredibly difficult.

I completed this concept map in about 6-7 hours of work it is not a very complex and does have a couple issues but it does work as a TD map.

Since I did not work on it for very long this is all that happens right now:

- Marines are spawned (starts spawning 10 and then + 1 for each round)
- After all marines have been spawned it waits 10 seconds and then spawn more marines again
- Marines health goes up 1.5x each round
- Marines automatically head down the path to the end of the route
- Allows you to build missile towers along the path (provided you select the scv, and yes the missile turrets shoot the ground)
- When you kill a marine you gain 2 minerals
- You can build multiple missile turrets at once

What the map is missing:
- Starting minerals use a trigger (I think this one could be changed so a trigger is not needed. If anyone has any ideas let me know)
- There is no finish. Marines spawn forever and when a marine reaches the end nothing happens.
- Turret upgrades (this can be easily added)
- Adding different kinds of units spawning (this can be added easily)
- Upgrading things other then health (ex: armour or speed) (this can be done easily)

Edit: Updated to only use 1 trigger for defeat. Fixed a few other minor issues.

Some screen shots:





Attachments:
TriggerLessTD.SC2Map
Hits: 4 Size: 90.57kb

Post has been edited 1 time(s), last time on May 17 2010, 7:35 am by Temp.



None.

May 17 2010, 5:55 am Faku Post #2



Friend suggested that you make a unit that kills itself off to the side with a "free kill unit." "insta-explode, insta-free minerals."

Post has been edited 1 time(s), last time on May 17 2010, 6:17 am by Kyazu.



None.

May 17 2010, 7:36 am Temp Post #3



Someone on another forum suggested something similar. It is a great idea so I put it in.



None.

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[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[2026-9-22. : 8:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[2026-9-22. : 8:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[2026-9-22. : 2:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
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