Staredit Network > Forums > SC2 Assistance > Topic: [Solved] Remove All Units
[Solved] Remove All Units
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May 2 2010, 4:31 am
By: Swampfox  

May 2 2010, 4:31 am Swampfox Post #1



Could someone enlighten me in the ways of removing ALL of a type of unit for a certain player?

ex. Remove/Kill all (Marine) for Player (1)

In my tron game, I need the line to be removed after you die, which is comprised of a bunch of units :(



None.

May 2 2010, 4:05 pm Morphling Post #2



First create a variable with the type Unit group:
Code
Unit Group Variable = (Empty unit group) <Unit Group>

Next, in the trigger where you create your marines add this action after each creation:
Code
       Unit Group - Add (Last created unit) to Unit Group Variable

This is the action to remove the units:
Code
       Unit Group - Remove all units from Unit Group Variable




None.

May 2 2010, 11:02 pm Swampfox Post #3



Quote from Morphling
First create a variable with the type Unit group:
Code
Unit Group Variable = (Empty unit group) <Unit Group>

Next, in the trigger where you create your marines add this action after each creation:
Code
       Unit Group - Add (Last created unit) to Unit Group Variable
I was already experimenting with these things.

Quote from Morphling
This is the action to remove the units:
Code
       Unit Group - Remove all units from Unit Group Variable
Damnit. I saw that function, but I kind of figured it only removed the units from the VARIABLE, not the map....

I believe the above statement is correct. I think the units are only removed from the unit group, not the map.

EDIT: Ok wtf. For some reason, I'm having trouble adding units to my unit group. I really don't understand why none of this crap is working. Any ideas?


EDIT: Nvm.... I had unit group set to 'No Unit Group' instead of 'Empty Unit Group'. :><: Lock topic now if you wish.

Post has been edited 4 time(s), last time on May 3 2010, 2:34 am by Swampfox.



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NudeRaider -- NudeRaider
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[2026-9-22. : 8:05 am]
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Oh_Man -- Close enuf
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