Yahtzee!
Apr 12 2010, 10:04 pm
By: Newb  

Apr 12 2010, 10:04 pm Newb Post #1



A couple of months ago I started a Yahtzee map then just quit it because it was bugging me that it wouldn't work.

Problems: I need a way of spawning units where the circles are, using a location that can move ( about 300 different spots will need to be filled) and I only have a few locations left.

ask if you need more info
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XOXOXOX
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MY BIG PROBLEM...

My system of counting seems to fail sometimes. I use death counts to add up the rolls and sometimes they get subtracted for some odd reason... I have looked a lot, but cannot find a trigger that does that, or in general, the reason why it doesn't work. If I remember correctly it is the threes and ones, but at the right of the yahtzee box I have a check current dice score for threes and ones.

The Map



Here's the map for anyone who wants to look through it, I would be very glad if someone found the problem. :D

Once these problems are fixed the map will be almost finished.

Attachments:
Yahtzee!.scx
Hits: 1 Size: 89.76kb

Post has been edited 1 time(s), last time on Apr 12 2010, 10:32 pm by Newb.



None.

Apr 12 2010, 10:20 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

I don't know that game, but I can still try to help you.

1. Which unit's death count are you using for the rolls? (I'm to lazy to understand the whole triggers...)

2. Player 9's Triggers won't be checked by SC. So the Dark Templar freezing trigger does nothing.




Apr 12 2010, 10:27 pm Newb Post #3



1. Let's say you roll a 5,4,3,3,1. It will add 1 death of 5,4, and 1 and 2 deaths of 3. ( the numbers are re-named units ) ex. Cave, Cave-in, etc. Not entirely death counts, but I use deaths to count, so...
2. Oh ya, I was testing something...



None.

Apr 12 2010, 11:11 pm Ahli Post #4

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

Player 7 owns triggers that subtract the DCs.

Anyway, it gives me headaches that you aren't setting the DCs to 0. Instead you are subtracting 1.




Apr 12 2010, 11:19 pm Newb Post #5



I'm looking for one that may subtract deaths of 1-6.

My general idea of the area it would be in is Force 1 at the bottom somewhere, but I have yet to find out if it is.



None.

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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
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[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
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you find it sad not everyone is a math nerd?
[03:25 pm]
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[03:24 pm]
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