Staredit Network > Forums > SC2 General Discussion > Topic: Sc2 known Bugs!
Sc2 known Bugs!
Apr 4 2010, 12:20 am
By: Devourer  

Apr 4 2010, 12:20 am Devourer Post #1

Hello

So, post here sc2 bugs you have found out.
While paused, you can rightclick the minimap, causing to create many sprites of mapclicks:
http://img51.imageshack.us/img51/4379/sc2bug.png




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Apr 4 2010, 4:26 am OlimarandLouie Post #2



Each one of those arrows represents a nuclear missile being launched.



None.

Apr 4 2010, 4:32 am Centreri Post #3

Relatively ancient and inactive

That is very awesome-looking.



None.

Apr 4 2010, 4:36 am DavidJCobb Post #4



It's like a big forest of tiny, two-dimensional trees! :D



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Apr 4 2010, 6:54 am MasterJohnny Post #5



It looks like wc3 trees trying to take over SC2's superior graphics. :bleh:

I dunno any bugs as I am on the crack. I just hate the AI.



I am a Mathematician Computer Scientist Logic user

Apr 5 2010, 1:07 pm Devourer Post #6

Hello

Yea it's quite fun. If you resume the game they all are playing their animation, is quite fun :D
So, noone else got any bug? :(



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Apr 5 2010, 9:57 pm XGenesis Post #7



If I had a key, I would try to find one :(
And I'm not into the illegal junk :><:



None.

Apr 6 2010, 1:17 am DavidJCobb Post #8



I wonder... Do commands issued via the paused mini-map actually get obeyed when the game is unpaused? If so, it may have a lightswitch effect... If it's at all possible, see if you can order a worker to build on top of an existing building while the game is paused.



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Apr 6 2010, 7:01 pm Heinermann Post #9

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Minimap squares(representing units) will start to disappear when you get near the 2000 unit mark. (Observed in the first version of the beta)




Apr 9 2010, 11:51 pm Vi3t-X Post #10



Game randomly crashes upon internet disconnect.



None.

Apr 10 2010, 4:00 pm Devourer Post #11

Hello

Some stuff we manged to do when having many overlords, overseers and mutalisks.

Many units in one cornor :D


Stacked overlords are causing light oO, probably because of the smoke


Even more impressive :)



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Apr 11 2010, 7:51 pm Tempz Post #12



whats the 3rd image?



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Apr 12 2010, 8:37 am Sixen Post #13



Quote from Tempz
whats the 3rd image?
Absolutely nothing, it looks so cool.



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May 23 2010, 10:51 pm Apos Post #14

I order you to forgive yourself!

That happened after I somehow got dropped. I clicked the surrender button but it didn't bring me back to the score screen. Now, each time I order a unit, the image freezes. Here is how it looks:





May 23 2010, 10:55 pm Devourer Post #15

Hello

Quote from Sixen
Quote from Tempz
whats the 3rd image?
Absolutely nothing, it looks so cool.
Stacked overlords form different players (=different smoke colors) :)



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[2026-7-23. : 6:40 am]
Oh_Man -- true
[2026-7-23. : 3:16 am]
RIVE -- Still annoyed there was never a trigger to stop or pause wavs.
[2026-7-23. : 1:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[2026-7-23. : 1:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[2026-7-23. : 1:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[2026-7-23. : 1:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
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