need help
Nov 16 2007, 2:54 am
By: Killer2121  

Nov 16 2007, 2:54 am Killer2121 Post #1



i need help maken it so u only see fire on the bunker how do u make it so u can see it only?



None.

Nov 16 2007, 3:46 am Roy Post #2

An artist's depiction of an Extended Unit Death

First, set the bunker hp to 10% and preserve. This will create the fire.

Quote from Yoshi da Sniper
Use the trigger called Enable Doodad Status on the unit. For bunkers you need to put a detector by them.

If that doesn't work out right then disable them in a part of the map nobody can see then enabled them. (If you disable them and someone looks their game will crash)

Here is how Clokr explains it.

The trigger is:

Trigger
Players:
- The player that you want
Conditions:
- Conditions
Actions:
- Disable doodad state for unit
- Wait
- Enable doodad state for unit
- Wait
- Enable doodad state for unit
- Wait
- Order "move" to unit
- (more actions)


The waits must be a little time. I tested it with 111ms but I think that with other lower values run too. For the order to move action, it must try to move, is not important "where" and if it can move or not. After that you can do everything that you move (teleport, give to player, etc)

Now you have to share vision with the players (this can go after the trigger, where it's marked 'more actions'), and then remove vision. A way of doing this is by creating observers over the bunkers and then removing them. This will make the bunkers invisible, and yet the fire will still be visible.




Nov 16 2007, 4:50 am Moose Post #3

Armor: 90.50%

If I'm interpreting your question correctly, you can't have it so that only one player will see it.




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[12:32 pm]
Oh_Man -- yea APM vs eAPM
[08:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[08:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
[08:06 am]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
*Pluto's wraiths
[08:05 am]
NudeRaider -- Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
[02:18 am]
Oh_Man -- Close enuf
[2026-9-21. : 4:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[2026-9-21. : 4:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[2026-9-21. : 3:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[2026-9-21. : 2:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
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