Staredit Network > Forums > SC1 Map Production > Topic: "Logical" Map Project
"Logical" Map Project
Apr 10 2010, 3:59 am
By: SkLoped  

Apr 10 2010, 3:59 am SkLoped Post #1



I am starting a map called "Logical."
What this map is, is about a room to room, solving puzzles game (a lot like "The Puzzling").

3 Players in 2 Teams (and rest can be either Computers or observers).
Team Single and Team Doubles

And you wonder, why the fudge* do you care and why the fudge* would SkLoped post this here?
It's because I want suggestions, from people, of puzzles that could be part of this map.

And I will give you credit in the map (sigh).

I want puzzles that are:

-Logical... (of course)
-Reasonable... (same cheese*)
-Smart (but not too smart <--- for nubs that is...)
-Fun
-Single/Multiplayer
-Limited Items (I do not fudging* want many strings)
-Not To Hard (yeah...)

Well, you get it, it just has to be Logical and Reasonable... that's the cheese*...

Thanks for those who posts Puzzles :P
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Attachments:
Logical.gif
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Post has been edited 3 time(s), last time on Apr 10 2010, 10:21 pm by SkLoped.



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Apr 10 2010, 4:32 am TiKels Post #2



This may be of some use to you.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 10 2010, 4:41 am Moose Post #3

Armor: 100%

Please post the required and relevant screenshots or your topic will be closed. Also, please don't swear so gratuitously.

Best of luck on the map.




Apr 10 2010, 4:43 am SkLoped Post #4



Ok thanks, Tikel M' Elmo (Mexican Alert)



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Apr 10 2010, 4:44 am SkLoped Post #5



There fixed... Moose
...Screenshots? I just started the terrain... I guess I'll post screenshots tomorrow...



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Apr 10 2010, 7:16 am payne Post #6

:payne:

http://www.staredit.net/topic/5222/
Have fun discovering all the ideas you'll have already exists! =D



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Apr 10 2010, 7:55 am SkLoped Post #7



Sigh, something new and clever? Please? Lol...



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Apr 12 2010, 4:12 am SkLoped Post #8



Please post puzzles... I'm f*cking lonely here



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Apr 12 2010, 4:22 am XGenesis Post #9



Ingredients:
1. Ground unit (you)
2. 3x3 grid
3. Air units that go over each square in the grid (scourge maybe?)
4. Beacon.

Make it so that you move your civ under a scouge, and when another player moves a civ to a beacon, all the scourges around the civ that is under a scourge change colors. Get them all to the same color to win :)
http://en.wikipedia.org/wiki/Lights_Out_%28game%29



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Apr 12 2010, 5:28 am Oh_Man Post #10

Find Me On Discord (Brood War UMS Community & Staredit Network)

I get the feeling this map isn't gonna get off the ground, judging your demeanor. You should put some groundwork into the map first, and you'll find the ideas just start flowing from there. Hit up the interwebs, there are literally thousands of puzzles, riddles, quandaries you can find to incorporate into your map.

The multiplayer component is particularly alluring, many of your puzzles could have team-based solutions in mind (think Strip Sakura). Many more could simply be standard single-player puzzles, but brainstorming would allow the participants to come to a solution in a more involving an enjoyable manner. You could also enforce single-player style components - by splitting the players up, removing their vision of each other - and having them work through different puzzles in order to group back up again.

I've got a fudgeload of ideas brimming under the surface, I'll name a few puzzles I have from HA:
*bound style explosion run which is activated by two seperate switches for each player (requiring two players hit the switch and 1 player runs the bound).
*hot potatoe style timed item pass. players get an item out of a booby trapped place, and then have to pass it to each other (through holes in the wall, that player then runs to the next hole in the wall, etc.) before a mystical force teleports the item back to its starting place.
*this one probably won't work too well for you but hey you may find use of it - a NPC tells you a riddle, the answer to the riddle is an item, which you must bring back to the NPC to answer the riddle correctly.
*evasion, stealth elimination of guards, when invading a city the players have to get from point A to point B without tripping an alarm, this is done by bound-style outmaunevering the guards, oppurtinistic elimination of the guards, and creating distractions. this particular puzzle had multiple paths to get to the ending.

OK, hope that sets the chain reaction of creativity and maptastic passion in your brain which will eventually culminate in you completing a bad ass puzzle map, if not well - at least I tried.




Apr 12 2010, 12:58 pm payne Post #11

:payne:

Ask Devourer, he is rather active and made "a lot" of puzzle maps ;)
I recommend you to play the maps from the Puzzle Compilation as well.



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Apr 13 2010, 12:43 am SkLoped Post #12



Ok well thanks for posting.



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Apr 13 2010, 1:20 am LoTu)S Post #13



IQ Questions
IQ Puzzles
Go crazy. :D



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Apr 14 2010, 5:22 am SkLoped Post #14



I got IQ of 123, aged 14...



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ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
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