Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Set Colors for Players 9-12?
Set Colors for Players 9-12?
Apr 8 2010, 7:30 pm
By: wangie444  

Apr 8 2010, 7:30 pm wangie444 Post #1



Hi, I'm working on a map. It needs 4 Humans, 1 Computer, and 7 Rescuable Players. The Rescuable Players need to each have their own specific color for the map I'm working on. Unfortunately, I can't figure out how to change the colors for P9-P12. I've tried doing it like this as well: P1-P7 (rescuable) P8 (Computer, and P9-P12 (Humans). None of these methods have worked.

Again, for the map I'm making, it needs to be like this:
4 Humans (Any Color)
1 Computer (Any Color)
7 Rescuables (Specific Colors)



None.

Apr 8 2010, 7:35 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

P9-12 are neutral players. No way to set them rescueable or any other player state/owner. The best you can do is simulate it with triggers by giving units.
Furthermore you can't set their minimap colors. All you can do is give them from a player so this player's unit color is retained on the unit.




Apr 8 2010, 7:37 pm poison_us Post #3

Master has given Dobby a doctorate! Dobby is free!

You're going to run into some problems: you cannot edit the color of p9-p12, and they are neutral/aggressive, depending on certain conditions. Triggers will not run for them, but triggers can affect them. If you avoid the conditions that make them aggressive, namely attacking them, they can be used as rescuable. If you need them to be a certain color that they are not already, however, that is completely unalterable. You can only edit p1-p8 team colors.




Apr 8 2010, 7:42 pm wangie444 Post #4



ok, then is there no way to change a unit's color, while retaining ownership other than giving units from a player with the color?



None.

Apr 8 2010, 7:44 pm bobo Post #5



i dont mean to hijack this but i thought it wudnt be worth it to make a new topic, my question is why is it that sumtimes if u shoot a unit from p9-11 that they attack u for a second and stop, i know they dont have vision even with themseleves so how can they attack you if u attak them?

wangie look at this it mite give u a clear understanding of p9-12 http://www.staredit.net/topic/7783/ scroll down to the p9-12 tab



None.

Apr 8 2010, 7:48 pm NudeRaider Post #6

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from wangie444
ok, then is there no way to change a unit's color, while retaining ownership other than giving units from a player with the color?
The general rule is a unit has always the color of it's owner. But when you give units to one of P9-12 the color will not be updated.
And yeah, there's no way to change that.




Apr 8 2010, 7:56 pm wangie444 Post #7



i know but as long as i have lets say P5-P8 set as rescuable, the unit color will not be updated once taken control of?



None.

Apr 8 2010, 7:59 pm NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Correct.




Apr 8 2010, 9:58 pm Lanthanide Post #9



It'd be nice if we could use this "keep original colour" for regular units of P1-8, eg P1 is red and you give the unit to P2 who is blue, it would stay red. This would let you distinguish 'reinforcements' from regular units for that player. A method for this could be done using regular rescuable computers, but that doesn't help if you're already using all 8 slots for something else.

I expect there's no tricky way to get around this though?



None.

Apr 8 2010, 10:10 pm NudeRaider Post #10

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from NudeRaider
Correct.





Apr 9 2010, 10:16 pm Jesusfreak Post #11



Quote from bobo
i dont mean to hijack this but i thought it wudnt be worth it to make a new topic, my question is why is it that sumtimes if u shoot a unit from p9-11 that they attack u for a second and stop, i know they dont have vision even with themseleves so how can they attack you if u attak them?

wangie look at this it mite give u a clear understanding of p9-12 http://www.staredit.net/topic/7783/ scroll down to the p9-12 tab
1.) People respect you more when you can form coherent sentences :).

2.) They can briefly see units that are attack them. You know how, when a ghost or siege tank or something is sniping from a cliff, and you wouldn't normally be able to see them, but they appear for about half a second right after they hit you? That's what the thing about p9-11 attacking you is.



Also, to the OP: Is there a particular reason you need 7 rescuables? Why not just 1? Players set to "rescuable" are insensitive to who's rescuing them, so it'd be kind of pointless to have more than one unless you specifically wanted the different colors (and if you did, as others have said, p9-11 wouldn't help with that).



None.

Apr 9 2010, 10:44 pm Vi3t-X Post #12



Give to P12 until given player moves to location of "rescuable" unit. Then proceed to give back to rescuable computer.



None.

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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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