Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Coloring Missions Objectives
Coloring Missions Objectives
Mar 19 2010, 12:07 am
By: rayNimagi  

Mar 19 2010, 12:07 am rayNimagi Post #1



I tried setting mission objectives (during the game via a trigger) to this block of text but everything from the second line down remains gray.

<13><04>The Industrial World
<13><05>1783-1945
<13>Created by rayNimagi
<13><04>America
<07>Event: Manifest Destiny
<05>(Sends an army to conquer the West Coast.)

What I'm aiming for is this:
The Industrial World
1783-1945
Created by rayNimagi

America

Event: Manifest Destiny
(Sends an army to conquer the West Coast.)

In-game, the alignment works fine. It's the color (which should change on the fourth line ("America")) to white, then green on the next, and back to gray. It all fits in the mission objectives window. What am I doing wrong?



Win by luck, lose by skill.

Mar 19 2010, 12:12 am Jack Post #2

>be faceless void >mfw I have no face

The gray colour tag makes everything after it gray, regardless of what other tags you put after it. Use a different colour, or use gray for the last words only.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Mar 19 2010, 12:34 am rayNimagi Post #3



That's strange, I can use gray in other texts and it works fine. I'll just change it for the objectives then. Thanks!



Win by luck, lose by skill.

Mar 19 2010, 1:40 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

If it's on a single line, then gray overwrites everything. It's likely that mission objectives considers it all one line. Ah well, it's one color. Whoop-dee-doo.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 19 2010, 2:49 am Apos Post #5

I order you to forgive yourself!

Invisible got the same effect. I forgot if there were any other colors like that though.




Mar 19 2010, 3:11 am O)FaRTy1billion[MM] Post #6

👻 👾 👽 💪

Quote from Apos
Invisible got the same effect. I forgot if there were any other colors like that though.
There is not. Grey and invisible are the only ones.



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Mar 19 2010, 5:15 am samsizzle Post #7



do you guys know why it goes over everything after?



None.

Mar 19 2010, 5:30 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Use <1E> instead.




Mar 21 2010, 5:09 am O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

Quote from samsizzle
do you guys know why it goes over everything after?
Because that is how SC uses it. It is used in like disabled buttons and such, which must be completely greyed out.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
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[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
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[02:40 am]
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