Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Ugh Hyper triggers issue
Ugh Hyper triggers issue
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Mar 21 2010, 2:30 am
By: Randy.G  

Mar 21 2010, 2:30 am Randy.G Post #1



So I'm using death counters to replace waits in my map. I have 4 hyper triggers with no other trigger under that computer players tree. It works for about 2 triggers, then reverts to 2 second increments. I read as much as I could on hyper triggers by dabbu, bolt head, and lwrex. I noticed that it works longer with more hyper blocks and I am now wondering if maybe my computer processes starcraft information to fast? I don't know if starcraft is able to use newer cpu capabilities 3.00ghz Quad Xtreme core



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Mar 21 2010, 2:33 am samsizzle Post #2



are the hyper trigs preserved?



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Mar 21 2010, 2:37 am Randy.G Post #3



Oh. My. God. I was in the midst of typing why yes they are im not an idiot. Here I am spending 2 hours researching. Anyway thank you so much Samsizzle lol.



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ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
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