Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Making invincible workers that can tele-mine?
Making invincible workers that can tele-mine?
Mar 2 2010, 2:56 am
By: Aristocrat  

Mar 2 2010, 2:56 am Aristocrat Post #1



So one day I played on a very old version of my my Cat & Mouse map and found this exceedingly strange glitch: watch the red probe and read the player messages.

(No, really, watch it, it's hilarious)

In short: My probe became invulnerable to all ground attacks, could not move, but was able to mine from across the map and deposit to a nexus as normal. It could also attack remotely.

There are a few possible causes for this, but I could not replicate it on the first try.

1. Moving a ground unit to an air-only location.
2. Continuously moving a ground unit to the same location.
3. Glitching onto terrain with bad building placement.

If anyone could figure this out, it might become very useful for maps, since a unit with essentially infinite attack range could have...many applications.

Attachments:
0321.rep
Hits: 13 Size: 66.45kb



None.

Mar 2 2010, 3:08 am Apos Post #2

I order you to forgive yourself!

This is caused by constantly moving the worker to an non walkable location. It makes units have a hard time to kill it and allows you to mine from a distance. This was done since a while already and is used in most maps made by Clan Mp (My clan).

Also, if more units would have attacked, you would have most likely died.




Mar 2 2010, 3:18 am Aristocrat Post #3



Interesting; does it apply to all other ranged units as well? It could be nice to have a DDS based off of this mechanism.



None.

Mar 2 2010, 3:21 am Apos Post #4

I order you to forgive yourself!

According to what I remember, it only applies for resources. Maybe with a simple test, you could find out.




Mar 2 2010, 3:39 am rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

looks like it's stuck on the water.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 2 2010, 3:45 am Apos Post #6

I order you to forgive yourself!

Quote from rockz
looks like it's stuck on the water.

If it's stuck on the water, that means it would be doing doing the same effect as moving to a non walkable locations I think.




Mar 2 2010, 3:50 am Aristocrat Post #7



It's not actually on the water, and I'm fairly certain that it's a trigger-based effect as outlined by apos.



None.

Mar 2 2010, 4:45 am rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

post the map. It could be that the probe is being constantly moved to its location (on the water), and thus is stuck there.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 2 2010, 12:59 pm Lethoth Post #9



Me and a friend discovered it and we discovered too how to do it. Place a location where ground units can't go, for example water or any tileset indexed tile. Make a trigger to constantly push it to move to that location. You can attack the unit but you need to be nearer and spam SHIFT + A and click on it, it can attack but it can't move. After you stop moving it to the unreachable place, it is a normal unit. I made that trick in Cat vs Mouse Caves for the Drone (Gravity Miner)

Post has been edited 1 time(s), last time on Mar 2 2010, 1:17 pm by Lethoth.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
Please log in to shout.


Members Online: anoeth47