Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: No human slots on Multiplayer
No human slots on Multiplayer
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Mar 2 2010, 12:11 am
By: Swampfox  

Mar 2 2010, 12:11 am Swampfox Post #1



I feel like there is a very simple answer to this, but seemingly, I can't figure it out. :blush:
When I host my map that I'm working on, there shows NO human player slots even though I have specified 4 human players.
Could I get a fix for this please?

Some screenies:




Thanks in advance.



None.

Mar 2 2010, 12:25 am Aristocrat Post #2



Put a start location for each player?



None.

Mar 2 2010, 12:39 am Swampfox Post #3



Holy freaking hell. It is my first map... maybe I should have made something a bit simpler?

Thanks dude.

Now laugh... :|



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[2026-9-27. : 4:30 pm]
Oh_Man -- yeah, probs
[2026-9-27. : 3:11 pm]
NudeRaider -- I bet it just needs another training session against pros instead of only against itself and nobody will be able to stop it anymore.
[2026-9-27. : 3:09 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
so it can be beaten by a prepared pro, even in macro games, if only barely. the muta micro in particular seems really hard to handle for protoss ground though. In the open goons can't catch them, in the base they trip over buildings, it just instantly flies out of storms and they fly circles around archons. Mass cannons do work, but can't cover the whole map with it. Probably need mass corsair to counter and hope you can outmaneuver all the scourge.
[2026-9-27. : 2:14 am]
Oh_Man -- pluto vs pro gamer snow: https://youtu.be/NOXXpATkdZU
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