Staredit Network > Forums > SC1 Map Showcase > Topic: Build-A-Ship Workshop Demo
Build-A-Ship Workshop Demo
Nov 8 2009, 2:13 am
By: Madroc  

Feb 21 2010, 4:11 am rainen Post #21



and by finished you mean all the ships will be in the game? replay value leaves quickly with just bc and wraith (i prefer bc because you only need to build 1 engine. gives you more money to make turrets ^_^)



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Feb 21 2010, 4:16 am Madroc Post #22



Yup yup, all 11 ships will be in it, and the game will last for about three times as long, and there will be up to 5 players.. etc. The final version :-_-:



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Feb 21 2010, 4:55 am rainen Post #23



oh nice. just finished another round with the bc. i never quite managed to be able to fill my ship with all turrets. also just for fast reference could you add a number in the name that shows the max number of a specific building you can have with it still being useful?



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Feb 21 2010, 7:26 am Madroc Post #24



If you build a Science Facility or two near the beginning, I think you should be able to fill out your ship with missile turrets (limit 10) and engineering bays by the end. Good idea with the number in the name, will do.



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Feb 21 2010, 7:39 pm -BW-Map_God Post #25



Actually, if your aggressive you can beat it without getting any system upgrades. All I did was get armor and attack upgrades and took out the first base fairly early. I was planning to get some new systems after the second base but then we won :D. I did invest in two small armors but that was it, we had no problem holding them back without systems... didn't even lose any of the overmind defendrs...which btw if there called defenders should maybe kill something every once in a while. There more like fodder at the moment.

Anyway, I am glad to hear that a more final version with more options is near done :-) :D !!



None.

Feb 21 2010, 8:50 pm Madroc Post #26



Interesting... well whatever works :)
And btw, don't make the cocoon feel bad, he's doing the best he can, it's just that cocoons make crappy defenders ^^
(maybe a little more effort could have been put into that name, will be better for the real thing)




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Feb 23 2010, 5:41 am rainen Post #27



try stacking invince sunken and spore colonies under the cocoons and then make a trigger to kill them off when the cocoon dies .



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