Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to stack air units?
How to stack air units?
Feb 19 2010, 2:55 pm
By: MetalGear  

Feb 19 2010, 2:55 pm MetalGear Post #1



hey guys im just working on a few concepts at the moment... and it would be great if you could create X amount of air units at location... stacked! is this possible?



None.

Feb 19 2010, 4:08 pm Super Duper Post #2



Nope.
Create as much as you like at the location and then order them to go to the location they spawned in.
EXAMPLE:
Conditions:
(Any)
Actions:
Spawn 10 wraiths at Location One
Order all wraiths at Location One to move to Location One.
Preserve Trigger.*

*Isn't necessary.



None.

Feb 19 2010, 6:30 pm rockz Post #3

ᴄʜᴇᴇsᴇ ɪᴛ!

Zerg air can be stacked via morphing a preplaced disabled then enabled larva unit sprite into said air unit. They won't have a collision box, but they will drift.

I got preplaced scourges to stack too, but I think it only works intermitently. Also, if you morph into a scourge/zergling, only one will be stacked.

If you use the move unit action on any unit which has no collision box, they will stack, but if they do, they will reset, even if "stacked" via ciara's method.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
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fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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