Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Crystal Ridge or (2)Skull Pit
(2)Crystal Ridge or (2)Skull Pit
Feb 7 2010, 6:22 pm
By: Super Duper  

Feb 12 2010, 2:07 pm Aristocrat Post #21



Quote from 24million
It seems like Terran would like scv rushing since workers can get through and scvs have more hp than other workers

SCV rushing is not an all-in rush with workers but is rather a rush of marines with SCVs shielding them from enemy melee units.

Rushing with only SCVs will result in failure since they have the lowest acceleration out of all the workers and do not heal.



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[02:28 am]
Symmetry -- :wob:
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Apos -- :wob:
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NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[2026-9-11. : 2:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
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Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
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Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
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Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
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NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
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Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
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