Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help with a map im working on
Help with a map im working on
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Feb 10 2010, 1:42 pm
By: factor  

Feb 10 2010, 1:42 pm factor Post #1



Hey, I'm making a map where all the units are white and the minimap is just white, making it hard to see. Any ideas on how to prevent players from shift-tabbing to see where enemies are? I'm hoping there would be an EUD for the minimap state but I looked at the DB and could not find. I know that EUD wouldnt be able to do anything multiplayer related, but just making it really annoying for the player who does it would be helpful (playing sounds, text messages)



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Feb 10 2010, 1:44 pm Biophysicist Post #2



Only thing you can do is what you thought of: EUD to annoy the player who shift-tabbed. Or you could desync them.



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Feb 10 2010, 1:45 pm factor Post #3



Yes I figured as much, but I have no clue how to find EUD's, I use the EUD DB when I need any



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Feb 10 2010, 2:23 pm factor Post #4



Uh Nvm i became unlazy i found the address that holds minimap state (shit-tab )
006D5BBE
0 is normal
1 is minimap colors yellow for ally red for enemie
2 is same as 1, but unit colors in game change as well



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Feb 10 2010, 2:36 pm Sacrieur Post #5

Still Napping

Why can't y'know, just turn on fog of war.



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Feb 10 2010, 2:49 pm factor Post #6



Because you have vision of whole map and its completely white, not black



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Feb 10 2010, 4:36 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You could always center their screen somewhere and hope they can handle minimap only play worse than main screen only. ;)




Feb 10 2010, 4:42 pm factor Post #8



I ended up getting it working, If someone changes their minimap state i centered their vision randomly around map and spammed text. The gametype is cnm so theres alot of clicking on pylons so im not worried about them using minimap to control Thx for help



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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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