Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Placing Dark Swarm in map? and more
Placing Dark Swarm in map? and more
Jan 31 2010, 9:17 pm
By: Aristocrat  

Jan 31 2010, 9:17 pm Aristocrat Post #1



Okay, perhaps this sounds very stupid, but how do I place a WORKING permanent dark swarm into my map? I went under 'Sprites -> Spells -> Dark Swarm' in Scmdraft and placed a bunch, but during gameplay they are completely ineffectual (no effect on units under them at all). Is there some sort of "set doodad state" or whatever that I have to do to make it work? I cannot figure this out for the life of me. Anything would be appreciated.

Also, in case someone remembers off the top of his/her head, what is the expected rate of resources return for a saturated (3 workers/patch) expansion with 1 gas and 8 minerals per minute? When doing a very fast expansion (12 nex, 14 CC), at what times can the first/second/third expos pop?



None.

Jan 31 2010, 9:31 pm Neki Post #2



Go under units - > neutral - > zerg - > dark swarm. I think that is what you want, sprites usually don't do anything.



None.

Jan 31 2010, 9:32 pm Biophysicist Post #3



You need to place the Dark Swarm as a unit sprite, not a pure sprite. Sprites->Unit sprites->Neutral->Zerg->Dark Swarm.

As for your second question, no idea. I'm not sure I understand, but it sounds like you're making a melee map. If so, you should have posted this under the Melee section. Not a big deal, just post your melee map questions in the Melee section in the future.

EDIT: @above: Afaik, it will be removed unless you place it as a unit sprite, not a unit.

Post has been edited 1 time(s), last time on Jan 31 2010, 9:41 pm by TassadarZeratul. Reason: You lose The Game.



None.

Feb 1 2010, 3:35 am Aristocrat Post #4



Quote from name:TassadarZeratul
You need to place the Dark Swarm as a unit sprite, not a pure sprite. Sprites->Unit sprites->Neutral->Zerg->Dark Swarm.

EDIT: @above: Afaik, it will be removed unless you place it as a unit sprite, not a unit.

Mhmm, placing it as a unit causes a "Unit Unplaceable" error at the beginning and no swarm shows up. Does anyone else have any ideas?



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Feb 1 2010, 3:40 am Neki Post #5



Did you try my way? When I was testing it, mine placed fine, but TZ's method was a little wonky.



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Feb 1 2010, 3:44 am Falkoner Post #6



If you place a unit Dark Swarm, it must have open, walkable ground underneath it, or it will be implaceable, the unit sprite version can be placed over anything, like a normal Dark Swarm, however, you are limited to 499 sprites preplaced, so if you can, use the units.

More info on Dark Swarms: They cannot be given, moved, or created with triggers, only a Dark Swarm for Player 12 will have the range-attack shielding effect they normally have in-game, and it will also disappear after a period of time, like a normal Dark Swarm. If placed for any other player, it will stay indefinitely, but it will not protect units from ranged attacks.



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Feb 1 2010, 4:00 am Neki Post #7



Am I crazy or something? Both the unit swarm (p12) and the unit sprite cannot be placed over unwalkable terrain, and the p12 unit swarms last indefinitely for me.



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Feb 1 2010, 4:29 am Aristocrat Post #8



There's a KeSPA map with permanent Dark Swarms on ramps... How did they do it?



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Feb 1 2010, 5:27 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

check the map.




Feb 1 2010, 5:30 am Newb Post #10



Just have your ghost enter the Dark Swarm and attack the other one and watch
However, it is weird, once the other dark swarm is gone, you get damaged :bye1: ?
EDIT: Does work, and HOPEFULLY Final edit.

Attachments:
Dark Swarm.scm
Hits: 3 Size: 51.26kb

Post has been edited 6 time(s), last time on Feb 1 2010, 5:51 am by Newb.



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[2026-7-31. : 4:32 pm]
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