Mineral Sharing
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Jan 30 2010, 4:43 am
By: Lord Malvanis  

Jan 30 2010, 4:43 am Lord Malvanis Post #1



What I want to do is a little confusing. I'm going to try and put it simply.

This is basically what it is:
Two players on a team.
Player 2 is defending player 1. Player 2 cannot mine minerals or gas. Player 1 must mine minerals and gas for player 2. I want it so that the minerals and gas mined by player 1 is sent directly to player 2, as if player 2 had mined it him/herself.
I would figure this out myself, but I'm busy with terrain. Can anyone help me out with this?



None.

Jan 30 2010, 4:50 am Riney Post #2

Thigh high affectionado

If player 1 has 1 mineral then
Remove one mineral from player 1
Add one mineral to player 2

:hurr: ?



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Jan 30 2010, 4:54 am Neki Post #3



On top of that, use binary count-offs to more efficiently redistribute the minerals. So do what DM said, and then do it for 2,4,8,16,32,64 too, to make it even faster. Putting highest at the top of the trigger list so it fires first.



None.

Jan 30 2010, 4:55 am ImagoDeo Post #4



Use Binary Countoffs to transfer minerals from Player 1 to Player 2 every trigger cycle.

Preventing Player 2 from mining minerals is a bit more complicated. In fact, I'm not even sure it can be done. Any ideas, SEN?



None.

Jan 30 2010, 5:00 am Lord Malvanis Post #5



I plan on preventing player 2 from mining minerals by only giving him one probe, and to add more to the fact, he won't be able to build any more than one nexus, and that nexus is isolated away from minerals. The only accessable minerals would be far away, and near the enemy. Or in player 1's base. I'll look at the binary countoffs and do the triggers. Thanks guys.
(Also, even if player 2 decided to mine with one probe, he would die from not building.)



None.

Jan 30 2010, 6:46 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/wiki/Sharing_Minerals
http://www.staredit.net/wiki/Resource_Sharing
http://www.staredit.net/wiki/Changing_Minerals_Mined

If you want them to have the same minerals at all times, you can use one of these. If you want player 1 to never have any minerals, that's already been discussed. If you want player 1 and 2 to have separate but linked minerals, use the "changing minerals mined" method, and instead of changing it, add 8 to both players, essentially giving the team 16 minerals per 8 ore mined.

If you want to prevent 2nd player from mining, prevent them from returning minerals to a town hall by pre-placing it somewhere, or prevent them from going near minerals in some way shape or form.



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Jan 30 2010, 2:22 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

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Besides as far as I can tell your topic has already been solved.

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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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