Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Pylonless Protoss Buildings
Pylonless Protoss Buildings
Nov 8 2007, 4:40 am
By: FredFredBurger_  

Nov 8 2007, 4:40 am FredFredBurger_ Post #1



Pylonless Protoss Buildings.. I sorta 4got. quick tell me plz!!



None.

Nov 8 2007, 4:51 am FatalException Post #2



You mean one that's powered? I believe that's impossible, but you can give the illusion of there not being a pylon there by putting the building on top of one.



None.

Nov 8 2007, 5:05 am FredFredBurger_ Post #3



what do u mean?... nvm i found it out. enable doodad trigger. =]
also, does this work on terran addons too?



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Nov 8 2007, 5:06 am PwnJoo Post #4



Put a location over the build and use "Enable Doodad State" with "Preserver Trigger" i think\
PS: oh too late lol



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Nov 8 2007, 5:08 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Ofc you can do it. Just center a location on the cannon and enable it constantly or it will lose power again.




Nov 8 2007, 6:21 am Falkoner Post #6



No, it doesn't work on terrain add-ons, if you want them to stand alone you need to preplace them.



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