Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Getting in-game text to display longer
Getting in-game text to display longer
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Jan 27 2010, 8:32 pm
By: ClansAreForGays  

Jan 27 2010, 8:32 pm ClansAreForGays Post #1



Any tricks you can suggest?




Jan 27 2010, 8:56 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

Display text lasts based on the number of characters. Add colors to the end to make it longer (waste more string space, though).



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 27 2010, 9:05 pm Neki Post #3



I usually just add a bunch of enters until I'm on the 11th line, it makes it display for a pretty long time. So basically, what rockz recommended, I suppose invisible colours would be easier to see than the enters though when you're looking at the trigger. I think that's the only way you could do it besides repeating what is said on the screen.



None.

Jan 27 2010, 10:04 pm Lanthanide Post #4



Ahh, I didn't know this. Thanks!



None.

Jan 27 2010, 10:17 pm JaFF Post #5



I suggest you try making the messages shorter and simpler first, then resort to adding to the display time. People in general prefer reading more shorter messages than one big lump of text.



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Ultraviolet -- Symmetry
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Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
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