Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Highway To Hell
(2)Highway To Hell
Jan 24 2010, 9:24 pm
By: Super Duper  

Jan 24 2010, 9:24 pm Super Duper Post #1




Left is main, right is main. Ignore the tank holes for now.

Post has been edited 4 time(s), last time on Jan 24 2010, 11:38 pm by Ciara.



None.

Jan 24 2010, 9:27 pm Pr0nogo Post #2



Doodads are repetitive. :/

I assume mains are either top+bottom or left+right.




Jan 24 2010, 9:51 pm Super Duper Post #3



Top and bottom main would be so imbal, just to let you know ^^



None.

Jan 24 2010, 11:34 pm Excalibur Post #4

The sword and the faith

Too tight, wasted space, but nice layout.

Keep the concept and remake it, try to make the middle bridge smaller and introduce side paths around it. Also don't waste so much space.




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Jan 24 2010, 11:37 pm Super Duper Post #5



Can you give an example of where it might be tight so I can look out for that in the future?



None.

Jan 25 2010, 12:10 am Excalibur Post #6

The sword and the faith

There should be a land path around the water at each edge of the bridge. Top right and bottom left are totally wasted space. Move ramps and such back so the mid has more room, ect.

Just re-execute the map.




SEN Global Moderator and Resident Zealot
-------------------------
The sword and the faith.

:ex:
Sector 12
My stream, live PC building and tech discussion.

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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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