Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Unload Units from Bunker
Unload Units from Bunker
Jan 24 2010, 12:45 am
By: rayNimagi  

Jan 24 2010, 12:45 am rayNimagi Post #1



I need to order some units (that will be controlled by a human player) to automatically unload via a trigger. I searched through the "execute AI scripts" but only found "enter closest bunker." How can I order units to unload from a bunker?



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Jan 24 2010, 12:53 am rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

You click on the unit, or click the button that says unload all. That's all you can do. Apparently the "Exit Transport" script works.

If you don't mind losing hotkeys, kill the bunker, move the units away, then make a new bunker, and move the units back. If you don't want to have the residue, move the bunker, kill it there, make a new bunker in the old spot, and move the units.

Post has been edited 1 time(s), last time on Jan 24 2010, 6:40 pm by rockz.



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Jan 24 2010, 12:54 am darksnow Post #3



does bring detect units in a bunker?
if so you could always center a location on the bunker, then move the marines out



None.

Jan 24 2010, 1:54 am Falkoner Post #4



There is an odd thing about bunkers though, if you say Bring Exactly 0 it will detect whether units are in a bunker or not, if you do Bring At Most 0, units in bunkers are ignored.

Honestly, the best way is to kill the bunker, order the units away, and then recreate it, or kill it, move the units elsewhere, recreate it, and then move them back.



None.

Jan 24 2010, 2:17 am darksnow Post #5



what if the bunker was previously damaged?



None.

Jan 24 2010, 2:47 am rockz Post #6

ᴄʜᴇᴇsᴇ ɪᴛ!

then it's magically healed.

You can remove the units in the bunker, I suppose, but then you run into the same problem.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 24 2010, 3:07 am darksnow Post #7



but isn't there a move command?
you can magically teleport them out



None.

Jan 24 2010, 3:23 am rockz Post #8

ᴄʜᴇᴇsᴇ ɪᴛ!

no, doesn't work.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 24 2010, 7:36 am O)FaRTy1billion[MM] Post #9

👻 👾 👽 💪

Why can't you just use Exit Transport AI script? I see no problems with it.



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Jan 24 2010, 9:26 am Falkoner Post #10



Are you serious?! I remember going through all sorts of trouble using a computer player and everything when making Random Quest RPG in order to make it work! I guess this is why I keep playing StarCraft, you learn something new all the time.



None.

Jan 24 2010, 4:55 pm darksnow Post #11



HOLY SHIET THERES A EXIT SCRIPT?



None.

Jan 24 2010, 11:55 pm Falkoner Post #12



I was under the impression it only worked for transports(dropships, shuttles, overlords), but testing shows that it also works on bunkers.



None.

Jan 25 2010, 10:04 am O)FaRTy1billion[MM] Post #13

👻 👾 👽 💪

Bunkers technically are transports, they just don't move anywhere. ;o



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 26 2010, 2:25 am rayNimagi Post #14



Thanks, I'll try the AI script.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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