Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Go board game map
Go board game map
Jan 23 2010, 5:15 am
By: CoolManJones  

Jan 23 2010, 5:15 am CoolManJones Post #1



If anyone is familiar with the board game Go, and simply mathematically gifted to genius level, then can you devise a way to make Go a board game, allowing a 19x19 or 25x25 board? The location limit is like 255. If you look at my map you'll see what my idea is, to have locations detect the adjacent stones, and somehow work a trigger system that will detect the largest chain possible, which is probably 624 on a 25x25 board.

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Jan 23 2010, 5:17 am Falkoner Post #2



I wouldn't use locations for each section, I would use a static grid of burrowed units instead, otherwise the location limit is a major issue, and while you're already doing that for some of it, you still have way more locations than necessary(the a1-i9 locations) being used. I would recommend looking into ProTRG or MacroTriggers for this map, since making this many combinations of triggers will be awful to do by hand.

Also, if you want help from people, explaining the game might be the best way to achieve that, instead of just hoping they know it.

Post has been edited 1 time(s), last time on Jan 23 2010, 5:27 am by Falkoner.



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Jan 23 2010, 5:47 am CoolManJones Post #3



Thanks, those programs look very helpful. Here's a quick rundown of the game Go: http://www.gokgs.com/tutorial/



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Jan 23 2010, 5:53 am Newb Post #4



I don't know how many pieces each person gets, the Go piece could be calculated by minerals or gas, but each person will place down a Go piece (chip) per turn with a limited amount of time. The object of the game is to have the most territory by the end ( once all pieces are used, I believe . Territory is decided by area of the chips, more chips connected together, the more area.

Capturing someone else chip
O = White
B = Black
- = unused spot

- O -
OBO
- O -
If surrounded like that, the black player will lose their piece and it will be removed and white should get a point.
I believe this is a decent summary of how the game works.



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
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Hi dad, I'm nude
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