Staredit Network > Forums > General StarCraft > Topic: Starcraft Sprites
Starcraft Sprites
Jan 21 2010, 8:11 pm
By: sharf  

Jan 21 2010, 8:11 pm sharf Post #1



In terms of making a flash game, where I want to use starcraft sprites, where can I get unit and building sprites? I don't want to have to screen shot the game and cut them out, or screen shot an editor...cause I would like the full animation and everything, explosions too. I don't know if anyone knows of a tool to extract it all from stardat.

Sorry if this is in the wrong spot.



None.

Jan 21 2010, 8:13 pm Jack Post #2

>be faceless void >mfw I have no face

Basically you get them from the starcraft MPQ file. More info is in the modding section or at modcrafters.com.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 21 2010, 8:16 pm Pr0nogo Post #3



I'm pretty sure this is the right board for this thread.

As for your question, I'm pretty sure you can get them out of the .mpq file. If you have a listfile, import it into WinMPQ and open StarDat/BrooDat. Then find all the .grps (or .bmps, I forget which is which with StarCraft) you want and extract them into another folder. Then, voila, you have your stuffs. You'll probably want to convert the single frames into one big .gif or something, but I don't know how Flash works, so I suppose that's your department.

If you don't have a listfile, ShadowFlare has some (and you can use Google).




Jan 21 2010, 8:20 pm Jack Post #4

>be faceless void >mfw I have no face

They will be in GRP format. You can use SFGRPConvert to convert them to bmp.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 21 2010, 8:21 pm sharf Post #5



ya lost me lol...I tried to mod once when I was younger (like...6 years ago) and never even knew how to work stargraft...I think...

I assumed it had to to with the mpq file, but i have no clue how to get them out. This may also be a program game(exe) opposed to flash, not sure which yet.

WinMPQ you say? and...listfile?

Thanks for the help though.



None.

Jan 21 2010, 8:25 pm Jack Post #6

>be faceless void >mfw I have no face

Use WinMPQ to open up the MPQ in the Starcraft folder. Inside will be a big list of files. The ones ending in .grp are graphics files, which you want. Use SFGRPConvert to convert said .grps to .bmps.

The listfile tells you what the files in the MPQ are. For example, Wessel.grp is actually the Science Vessel grp. The listfile will tell you that.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 21 2010, 8:27 pm sharf Post #7



ok got it, got WinMPQ, can't find SFGRPConvert.



None.

Jan 21 2010, 8:29 pm Jack Post #8

>be faceless void >mfw I have no face

Google for Shadowflare's realm. SFGRPConvert stands for Shadowflare's GRP converter, so the DL is somewhere on her site.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 21 2010, 8:33 pm sharf Post #9



found it, thanks.



None.

Jan 21 2010, 8:46 pm sharf Post #10



quick question on SFGrpConvert. Where/what are the palette file(s) I need for starcraft/broodwar?



None.

Jan 22 2010, 3:36 am O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

http://www.staredit.net/maplantis/index.php?mod=452

Use GameBasic or one of the tileset palettes.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 23 2010, 6:19 pm Super Duper Post #12



http://spriters-resource.com/
That site has everything.
Here is its starcraft sprites:
http://spriters-resource.com/pc_computer/starcraft/index.html
Not a lot. In fact, scarce. But thats what you get for a RTS game that is hard to rip sprites and was made in 1998.



None.

Jan 23 2010, 8:26 pm O)FaRTy1billion[MM] Post #13

👻 👾 👽 💪

It's not that hard, especially since there are programs that do it for you. ;o

Also, if you want, I can easily generate these:




Post has been edited 1 time(s), last time on Jan 23 2010, 8:32 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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