Staredit Network > Forums > SC1 Melee Map Projects > Topic: (2)Waiting to Panic 128/96 Ashworld
(2)Waiting to Panic 128/96 Ashworld
Oct 5 2007, 11:31 pm
By: Chef
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Nov 7 2007, 4:41 am TitanWing Post #61



Way to necro a thread that should've been left alone now that it settled down.



None.

Nov 7 2007, 10:21 pm Kellimus Post #62



Anywho, I looked over the JPEG, and it looked pretty strange, but if I had working internet and SC, i'd give it a whirl with you.


Good attempt at being innovative :D

Post has been edited 1 time(s), last time on Nov 8 2007, 1:47 pm by Mini Moose 2707. Reason: Can we perhaps... not strike out at large groups with flamebait?



None.

Nov 9 2007, 1:03 am Symmetry Post #63

Dungeon Master

Quote from TitanWing
Way to necro a thread that should've been left alone now that it settled down.

6 days is hardly a necro...



:voy: :jaff: :voy: :jaff:

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[09:10 pm]
Symmetry -- suffice to say mine will be less fancy
[08:11 pm]
Ultraviolet -- yeah the EUD enhancements have gotten to a pretty wild level
[07:20 pm]
Symmetry -- https://www.youtube.com/watch?v=OgLecsPyObI doesn't even look like a starcraft map at all
[07:20 pm]
Symmetry -- I was looking at some maps for reference and the stuff that gets put out is insane
[05:53 pm]
Ultraviolet -- I enjoy the retro feeling maps that give off a 'made in Staredit' vibe lol
[03:35 pm]
Symmetry -- though mine's probably worse
[03:35 pm]
Symmetry -- That certainly sounds similar to what I've made
[06:28 am]
Ultraviolet -- sounds like Bound & Defend
[2026-5-23. : 7:43 pm]
Symmetry -- If you take the reins you damn well be ready to ride
[2026-5-23. : 2:46 pm]
NudeRaider -- you wish
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