Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: EUD Burrow Detection
EUD Burrow Detection
Jan 11 2010, 6:24 pm
By: ImagoDeo  

Jan 12 2010, 10:20 pm Heinermann Post #21

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

If you can do something without EUD then you should. It would be like destroying your own map if you used EUD where you don't need it.

It's like using EUD to detect the amount of minerals players have instead of just using the Accumulate condition. It just sounds stupid to me.
It requires you to do more work, doesn't work for Mac users, and becomes unplayable after a patch.

How did this topic even come to be?

Quote
If a unit stands on top of the burrowed unit, the game will think the unit isn't burrowed.
You're doing it wrong.




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[10:02 pm]
Symmetry -- I was really just figuring out how to compile
[10:02 pm]
Symmetry -- I didn't make it do anything
[09:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[08:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[08:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[06:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
[03:20 pm]
l)ark_ssj9kevin -- le reddit
[02:55 pm]
Moose -- >reddit :rip2:
[02:07 pm]
IskatuMesk -- reddit 💀
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