Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: SCMDraft Corruption
SCMDraft Corruption
Jan 10 2010, 8:25 am
By: KilaByte  

Jan 10 2010, 8:25 am KilaByte Post #1



For the 11 billionth time, I've ran into another string corruption problem. This seems to happen way to often with SCMDraft2. I thought there was a forum for SCMDraft2 Issues but I can't find it so I'm posting here. Here is the error I get:

String corruption detected in line 1036, file.\CCHK.cpp.
String ID: 1027. String contents: Location 66
REPORT THIS!

I've tried loading backups, but for some reason they are all the same, and whenever I put a location down it's location 66. If I put the location down and save it, then reload it I get the above message. So... I know your probably all going to say that It's screwed and I'm going to have to try and find a usable backup, but I figured I'd report it anyway.



None.

Jan 10 2010, 8:29 am Falkoner Post #2



SCM Draft has problems whenever you go above 1024 strings, although it's supposed to be able to handle it, it glitches a LOT more once you hit that number.



None.

Jan 10 2010, 9:07 am NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from KilaByte
I've tried loading backups, but for some reason they are all the same,
I've never heard of this. Are you sure the version you are restoring has actually been different at the time of the backup?
Anyways, go back farther.
Quote from KilaByte
So... I know your probably all going to say that It's screwed and I'm going to have to try and find a usable backup, but I figured I'd report it anyway.
Correct, that's what we are going to tell you, plus what Falk said, stay below 1024 strings.

Btw. the topic for bug reports / suggestions is pinned. Hard to miss. However this problem is well known, so no need to report it again.




Jan 10 2010, 2:49 pm CecilSunkure Post #4



Location 66? Do you already have a location 66? If not, try creating the location and re-using an old string in place of the location name so that you don't take up another string. I can't remember if SCMdraft will delete your string of "Location 66" for you or not, if not then you can delete it yourself before saving.



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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