Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I was wondering,
I was wondering,
Nov 3 2007, 10:39 am
By: Virtual Pancake  

Nov 3 2007, 10:39 am Virtual Pancake Post #1



Make hallucinations never run out? =D



None.

Nov 3 2007, 12:18 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I'm not sure but try to set unit energy to 0 on creation (if triggered, like with broodlings) or keep the unit energy to 100% all the time.




Nov 4 2007, 8:47 pm fritfrat Post #3



It's not possible. Energy is a completely different thing than the timers that broodlings and hallucinations exhibit.



None.

Nov 4 2007, 8:50 pm JaBoK Post #4



It works with broodlings, so pancake, if you wanna know, do some tests.



None.

Nov 7 2007, 3:52 pm JaFF Post #5



You can disable the death timer for broodlings only. There is no way to disable is for hallunications.



None.

Nov 7 2007, 5:35 pm Ahli Post #6

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

you can disable the timer of broodlings?
I just know how to create 'normal' short-living broodlings with triggers.
Disabling the timer is just a normal create without modifying the unit's energy.




Nov 8 2007, 2:39 am Aoe325 Post #7



sorry I'm just a noob talking, but couldnt you simply keep on giving the hallucination 100% energy?



None.

Nov 8 2007, 3:01 am Oyen Post #8



That doesn't work.



None.

Nov 8 2007, 3:19 am NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Aoe325
sorry I'm just a noob talking, but couldnt you simply keep on giving the hallucination 100% energy?
Rofl, noob is ok, but did you even read the answers?

That is exactly what I suggested in the first answer and it was already told that it isn't possible...




Nov 8 2007, 7:27 am Hugel Post #10



What some have said is a little misleading.

You can't actually disable the timer on broodlings, when you create a broodling it simply does not set a timer. It will stay at 0.
However, if you modify the broodling (set unit health to 100% for example) it will then set the timer to 100% and start ticking down.
I'm thinking that if you modify the unit at all the timer will be set.

But hallucination timers can't be control through triggers.


Hugel Dra'Ghar



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:42 am]
RIVE -- Hellooooo, Nurse
[2026-6-03. : 4:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[2026-5-31. : 8:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[2026-5-31. : 8:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[2026-5-31. : 6:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
[2026-5-31. : 3:20 pm]
l)ark_ssj9kevin -- le reddit
Please log in to shout.


Members Online: Moose