i need help making this triggers
where the units spawns AWAY from my main unit 10 tiles away from my main unit
the unit spawning must be formed in 4 lines going north, west, south, east in all directions. following my main unit but away from my main unit by 2 tiles (ex 10 tiles away, 12 tiles away, 14 tiles away, 16 tiles away, etc) going north, west, south, east in lines in those directions
i will give additional information if you have no clue what i just say above
thank you for taking the time to read this description
None.

>be faceless void >mfw I have no face
There's several ways. Are there many air units in the map?
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
can you give me 2 response if
i say yes?
or i say no?
None.

>be faceless void >mfw I have no face
If you have no air units on the map, then use mobile grids. The wiki has more info.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
If you have no air units on the map, then use mobile grids. The wiki has more info.
what if i have air units on the map?
oh btw i have already tried the air unit trick but i never knew u guys given a name for it
Post has been edited 1 time(s), last time on Dec 13 2009, 2:32 am by destroyerwin.
None.

>be faceless void >mfw I have no face
You would have to center a spare location on each one, move it to a storage location, THEN use the mobile grid. Once the grid triggers are done, move each air unit back.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
i understand the mobile grid part but what i am concern is how will i be able to make the unit spawn 10 tiles away from the main unit
None.

>be faceless void >mfw I have no face
Make a mobile grid over the unit, then make a new mobile grid over the center left unit. Repeat till it's over where you want.
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
all i can say is.. "move location on unit" is going to be a huge issue
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Have you checked the
wiki: Grid Systems? Look for mobile grids. Everything is explained in detail there.
Basically you create a bunch of air unit. StarCraft will create them spread out, always in the same pattern. We can use this as we know the 4th unit it will create is exactly right of the location you centered on your unit. Then you center a location on this 4th unit and again create 4 units there, going furter to the right, and so on, until you've reached the spot.
If there's already air units in the vicinity it won't work, as the newly created units would get pushed off and the counting wouldn't be correct anymore. For example the 4th unit would be top right, when there's already a unit right of your hero.
If no air: Mobile Grid
If air: Location Grid
whether or not i have air unit i think i can work with mobile grid
location grid is... not what i like in mind cause it waste tons of location unless i have a small map that will let me dictate every tile within the map 16x16 including anywhere
thank you guys for giving me a lot of information this poll can be delete or lock or something you guys call it
None.