Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Owner: Computer or Human?
Owner: Computer or Human?
Dec 8 2009, 9:14 pm
By: melnikov  

Dec 8 2009, 9:14 pm melnikov Post #1



hi. now i have 2 questions.
first, is there a way to make player X(1,2,3,4...) selectable? I mean to be computer or human.
second, is there a way to detect a unit's owner type(computer or human)?



None.

Dec 8 2009, 9:19 pm Vrael Post #2



In UMS games a player is predetermined by the map as to whether he is computer or human, unfortunately. Because of this you don't need a way to detect it either, since you know beforehand.



None.

Dec 8 2009, 10:52 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

What Vrael said kinda implies this, but I'll spell it out: No, you can't make a slot selectable. It's either a comp or a human.

But there's a hack for StarCraft, called Oblivion (just google it) which allows you to swap player slots when you host a game. You can swap a computer with a human and even open a comp slot for a human. But be careful, as the computer is gone then, until you remake.

As for detection which slot is human or computer you can use ai scripts. Human players will ignore most of them. I can't quite remember which can't be applied to humans and its effects easily be detected, but I'd try junkyard dog, random/strategic suicide missions, make these units patrol, arbiter recall, etc. Just try a few and you'll eventually find one.




Dec 9 2009, 2:31 am Falkoner Post #4



Quote
But there's a hack for StarCraft, called Oblivion (just google it) which allows you to swap player slots when you host a game. You can swap a computer with a human and even open a comp slot for a human. But be careful, as the computer is gone then, until you remake.

Very entertaining hack, especially when you spoof "Computer" so people have no idea, keep in mind that when you do this, the maximum number of human players doesn't change, so you can't get a full house.

The only reason I'd say you'd even want to detect if it's a computer or not is to stop that hack, because if a human player is in that slot, like Nude said, AIs won't work on them.



None.

Dec 9 2009, 9:12 pm Heinermann Post #5

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Technically a hack can allow you to do anything in a lobby. This includes making duplicates of players, creating/removing slots, extended races, extended owners, create/remove forces, hide players from view, etc.




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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
[03:24 pm]
NudeRaider -- Symmetry
Symmetry shouted: Hi not I'm dad
Hi dad, I'm nude
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