Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to detect absense of Hallucinated
How to detect absense of Hallucinated
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Nov 29 2009, 11:32 pm
By: Norm  

Nov 29 2009, 11:32 pm Norm Post #1



Bring doesn't detect them.
Command doesn't detect them.

Is it possible to detect them?



None.

Nov 29 2009, 11:39 pm Greo Post #2



I do not believe they're detectable as hallucinations, but detectable as the units they represent. What are you trying to use this for, anyway?



None.

Nov 29 2009, 11:39 pm Kaias Post #3



Actions work on them, but conditions don't. The best way to detect if there is a hallucination is to center a location on the hallucinated unit type and have a real one in the rightmost of the location. If none of that unit exists in the location your are centering then you know it is on a hallucination.
This is only the best solution is certain circumstances where the area is very controlled. More information would help get a better solution.



None.

Nov 29 2009, 11:43 pm JaFF Post #4



Quote from Kaias
Actions work on them, but conditions don't. The best way to detect if there is a hallucination is to center a location on the hallucinated unit type and have a real one in the rightmost of the location. If none of that unit exists in the location your are centering then you know it is on a hallucination.
This is only the best solution is certain circumstances where the area is very controlled. More information would help get a better solution.
To expand on this, if your real unit is to the left of the halu and you can't or don't want to use the give action, you can always try using mobile grids (assuming this is for Hero Sanctuary) to center some location in which you will look for halus.



None.

Nov 29 2009, 11:51 pm CecilSunkure Post #5



Quote from JaFF
Quote from Kaias
Actions work on them, but conditions don't. The best way to detect if there is a hallucination is to center a location on the hallucinated unit type and have a real one in the rightmost of the location. If none of that unit exists in the location your are centering then you know it is on a hallucination.
This is only the best solution is certain circumstances where the area is very controlled. More information would help get a better solution.
To expand on this, if your real unit is to the left of the halu and you can't or don't want to use the give action, you can always try using mobile grids (assuming this is for Hero Sanctuary) to center some location in which you will look for halus.
Your solutions seem to always involve mobile grids :P



None.

Nov 29 2009, 11:54 pm Greo Post #6



Quote from CecilSunkure
Your solutions seem to always involve mobile grids :P
Mobile grids seem to be handy too ;p



None.

Nov 30 2009, 1:49 am Norm Post #7



Thanks for the attempts to help everyone, but i figured out my own way to deal with this. This can be locked now.

p.s. I AM > TRIGGERS!!!! (hS is awesome!)



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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