Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: SCMDraft Crashes when I select locations...
SCMDraft Crashes when I select locations...
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Nov 27 2009, 10:57 pm
By: ImagoDeo  

Nov 27 2009, 10:57 pm ImagoDeo Post #1



My problem began when I started using this laptop to map as I travel (Thanksgiving family get-together time). My brother had recently downloaded and installed the latest version of SCMDraft, overwriting v0.6.0.

I opened my map and began to place and name locations, but the first one I double-clicked on froze the editor. I had to forcequit, then I reopened it and tried again. The same thing happened when I double-clicked a location. For some reason, it doesn't always happen, and nothing goes wrong when I rename locations with the string editor OR when I single click a location and use the enter key to open its properties for editing.

Is anyone else having this problem? Does anyone know how to fix it?

The computer has been rebooted several times, so don't suggest that.

Final note - when I get home (tomorrow afternoon) the problem won't bother me any more, because I'll be switching back to my desktop, but at the moment it's rather bothersome - I've lost two or three hours of work because I forget that double clicking a location freezes SCMD. It's kind of a habit with me, understandably annoying.



None.

Nov 27 2009, 11:02 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

This has already been reported to the stickied ScmDraft topic. I don't know if it's fixed yet, but have you tried the most recent version, found in said topic?
If yes, you might want to got to www.stormcoast-fortress.net and try some older versions, like 0.8.0 or 0.7.3 .




Nov 28 2009, 1:25 am Suicidal Insanity Post #3

I see you !

I have heard reports of this before but noone has been willing to run a debug version of scmdraft to track down the problem. If you are willing to test it some I would be grateful.




Nov 29 2009, 12:14 pm Suicidal Insanity Post #4

I see you !

And threads like this are why the problem has never been fixed :P




Nov 29 2009, 2:06 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Seriously this is stupid. People asking for help but not willing to help solve the problem.
As of now I will close all threads / delete all posts asking this question with a notice that they should PM you for a debug version, starting with this one.

>> Closed




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[11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
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