Lag Detection
Nov 27 2009, 12:57 am
By: Apos  

Nov 27 2009, 8:21 am Kenoli Post #21



Quote
It doesn't find someone with a bad connection, that's true, but it finds people with bad CPUs.
But that generally doesn't mean a whole lot.



None.

Nov 28 2009, 12:56 am Apos Post #22

I order you to forgive yourself!

I had this idea: when a player lags, there is a drop box. If there is a music playing in the background it will continue to play. Now, that means when the game restart, the music would be farther then it's supposed to be. If we could detect that, we could therefore detect there was lag.

Post has been edited 1 time(s), last time on Nov 28 2009, 1:02 am by apos.




Nov 28 2009, 2:37 am rockz Post #23

ᴄʜᴇᴇsᴇ ɪᴛ!

Get EUDs out of your mind. They're clouding your judgement. They aren't the answer to everything, and I can't imagine we could even begin to detect that.

The most we could do is figure out why/how some maps randomly drop people, and then MAYBE we could apply it here (not likely on either count). It would be nice to detect ping as well, but that's not going to happen either.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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