Staredit Network > Forums > SC1 Map Production > Topic: Adventures of Sigma Squadron!!
Adventures of Sigma Squadron!!
Nov 17 2009, 1:50 am
By: Pr0nogo  

Nov 17 2009, 1:50 am Pr0nogo Post #1





*cough*

The mapping fanbase has been a little dry of late. Here's to (hopefully) rejuvenating it!

I was fed up with glitches and uncontrollable urges to hate myself (joke) killing my drive to make maps. To counter-act this, I've decided to get into the subgenre of comedic StarCraft campaigns (namely, The Bob Levels).

Unlike good Bob, AoSS!! will not be accompanied by a mod. This will actually enhance the humor, rather than hindering it, and you'll see why as progress continues.

Characters (as of now):

[note: I based all of these characters off of real members of the StarCraft.org forums]

Lieutenant First Class Steven Miller (Pr0nogo) - Terran
Sergeant First Class Christopher Meddleton, a.k.a. Heatunderneat (Redhead267) - Terran
Corporal Second Class Ackmed Saugatuck (Dem0nS1ayer) - Terran
Commodore Aragorn Roethilisberg (DemonicArchon) - Terran
Field Commander Strayhand Septimus (QuothTheRaven) - Protoss
Prelate Nariod No'mnom (also Pr0nogo) - Protoss
Mutalisk Kukulza Zappa Dappa (100thlurker) - Zerg
Yodell A. Eehoo (Jaxander) - Terran



Screenshots - Editor


(yes, this will be fully voiced)

Post has been edited 3 time(s), last time on Nov 22 2009, 4:21 am by Pronogo.




Nov 17 2009, 2:27 am Tempz Post #2



Ok... that wasn't much of a trailer but ok.. lol



None.

Nov 17 2009, 2:37 am jkavorski Post #3



...I might suggest using more than one voice actor. That low drawn-out voice gets kind of... repetitive.



None.

Nov 17 2009, 7:07 pm Pr0nogo Post #4



Are you offering aid? I can't get anyone else, as no one else wants to help.




Nov 17 2009, 7:48 pm Biophysicist Post #5



I'll help with voice acting.



None.

Nov 17 2009, 9:48 pm DevliN Post #6

Woah

Still need those screenshots. The YouTube link would be fine for something like a Showcase thread. Unfortunately, we still need to see what the map looks like in screenshot form.



:devlin: Currently Working On: :devlin:
Myself

Nov 18 2009, 12:44 am Pr0nogo Post #7



How long do I have? Also, I thought Showcase needed an actual map?




Nov 18 2009, 1:02 am Tempz Post #8



it is but they its a loop hole quote "MUST HAVE SCREENSHOT"
and the capitals are like that lol...



None.

Nov 18 2009, 1:08 am Pr0nogo Post #9



Your posts are confusing.




Nov 18 2009, 6:12 am DevliN Post #10

Woah

Yeah, I agree. I had to read that twice, and I still don't get it.

Showcase threads do require at least the map. I was just saying that having a YouTube teaser would be more appropriate for something like that, but for Production, we need production screenshots.

As for time, try to get something up by tomorrow afternoon. I'm lenient on the rule as long as you don't knowingly avoid it.



:devlin: Currently Working On: :devlin:
Myself

Nov 19 2009, 1:08 am Pr0nogo Post #11



That might be a little bit of a problem. I would have already had them, but the computer was unavailable this afternoon, and I'm not sure how long I can stay on tomorrow. I'll try my best, though, and if need be I'll PM you the screenies when they're ready.




Nov 19 2009, 8:27 pm Pr0nogo Post #12



Derpa derp, added a YouTube embedding. I hope that gives me moar time. Gonna go try to get screenshots now.

EDIT:

Added some basic in-editor screenies. Probably will add more as they appear.

Post has been edited 1 time(s), last time on Nov 19 2009, 10:43 pm by Pronogo.




Nov 22 2009, 7:23 am Pr0nogo Post #13



Second video added!






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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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