Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Units on Null Terrain
Units on Null Terrain
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Nov 11 2009, 3:14 pm
By: Apotheosis  

Nov 11 2009, 3:14 pm Apotheosis Post #1



Yea so, I have to put ground units on Null (black) Terrain in my map, but I dont really know how to make it work, I'd be glad to have the right null-terrain or any assistance in this matter.



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Nov 11 2009, 3:38 pm Biophysicist Post #2



http://www.staredit.net/wiki/Null_Terrain



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Nov 11 2009, 4:25 pm Apotheosis Post #3



Quote from name:TassadarZeratul

Thanks!



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[01:13 pm]
Oh_Man -- NimoStar
NimoStar shouted: yes, all animations for protoss and zerg should be there, unless I missed any
daymn, impressive
[12:03 pm]
NudeRaider -- define "completely fucked" - could also be a good thing :teach:
[04:23 am]
NimoStar -- yes, all animations for protoss and zerg should be there, unless I missed any
[12:43 am]
Moose -- Dem0n
Dem0n shouted: Moose, you ever go to sleep knowing that you're completely fucked for the next day? I do it every night.
tbh
[2026-8-13. : 4:20 pm]
Oh_Man -- did you give all animations for researching/recruiting buildings for protoss and zerg?
[2026-8-13. : 1:52 pm]
NimoStar -- prerelease of improves 1.16.1
[2026-8-13. : 1:51 pm]
NimoStar -- www.moddb.com/mods/ultimate-starcraft-age-of-darkness/downloads/ultimate-starcraft-age-of-darkness-secret-beta-release
[2026-8-13. : 3:03 am]
Symmetry -- Roy the way the screen moves hurts my eyes but otherwise it plays remarkably well
[2026-8-12. : 5:23 pm]
Roy -- Moose
Moose shouted: Just made? I thought we had that years ago
"We have Super Mario at home."
[2026-8-11. : 4:44 am]
Zycorax -- :wob:
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